There is a lot of great ideas here, but from my experience as a not so good player, a lot of focus is only on half of my problem with the game. Combat wise, everything pushes to an alpha strike. Hit points are low, weapons and skills are all very high damage. Armor just delays the quick death a turn, since it’s a consumable steel cage around a weak shelled egg. The entire combat side seems focused on high loss, quick brutal combat.
However, the entire rest of the game mechanics seem to say, everything is rare, don’t lose anything, soldiers can’t be lost, gear is super expensive. For me it seems like the game is fighting with itself, with me in the middle getting hosed. If combat is quick death and brutal, fine, make me able to replace combat losses easily.
TLDR: Combat says quick death, lots of losses. Rest of game says no losses, that’s bad. That leaves me save scumming with no other options.
Edit add: The initial NJ mission is a great example. That could be the very first mission that happens in a game, if NJ is first contacted. In it are enemy with return fire, high armor, and good weapons. That screams gonna lose a soldier. The rest of the game screams, no you can’t replace that soldier, they are rare. Heck, I might not even have the research to even recruit a new soldier at that point at all, much less afford one if I could.
