Message for the developer

Does that mean that your own unit effectively freezes in place/returns to idle animation whilst receiving return fire?

Thank you for the info

I am using the veteran difficulty

As I said, I don’t know how Unity works behind the scenes and if changing Thread would enable playing 2 animations at the same time (the enemy does move when you shoot them).

However, the way RF works, it plays one animation after an other. So:

  • shoot the enemy (the “hit” animation of the enemy plays along side as usual)
  • enemy returns fire (you don’t have any animation for your soldier being hit - it’s a different use case and doesn’t play the “hit” animation)
  • you get back behind cover

The way it is done, we are feeding an enumeration that plays the animations in order, so we can’t just tell them to be played in parallel, we can just change their order.