HYPE: What do you want out of FESTERING SKIES

Fully agreed. While in Xcom 1994 defeating UFOs was essential, esp. larger ones with higher ranked aliens, here its just complementary. But would even as optional missions, bring back the fun.

I mean, all fractions use ships to attack, only aliens seems to teleport. Its a real loop hole as it is.

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I am amazed that Pure and Forsaken dont have bases and bosses yet, since they are best candidates to expand alien variety, and would be nice to grab those shields and heavy head armor (no psy control) without mutations … gimme, gimme :slight_smile:

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These are bionic augmentations, it would be weird if you simply can grab them and equip your soldiers with them. Also you only have to research bionics and build the lab to get the same ‘toys’. :wink:

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Let’s not think about value all in one resource, and without trading (I’ll explain why below). As I said before, the amount does not buy you much in the sense of equipment. Also, since HDs occur less frequently now, you do get less resources overall.

However since you talked about trading, probably you trade very much, and that’s why you find resources plentiful. Currently trading is an abusable system since you always come out of it winning a bonus if you trade the right resource with the right faction. Doing this repeatedly is also boring, so I choose to not do it much, only if I really am lacking a resource type.

Currently there are 2 major “broken” systems (in the sense that they can be abused indefinitely and with boring repetition): trading and raiding. If you don’t abuse these, you don’t “swim” in resources until endgame, and you do so only if you play very well. However RNG also has its part, so it may be easier or harder depending on it.

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That is just game representation. They could be new items as well, simply because new missions with bionics selling alien are introduced in DLC is not good enough excuse for me.

I dislike mutation and augmentation because you loose ability to put item of armor in place. That is all.

I would love to augment or mutate just to add new abilities, that is good.

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I just don’t want more human or humanoid enemies. Give me aliens, creatures, deep ocean nightmares.

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Thanks, paid a lot more attention to cyberlab and augmentations, and voila, we can do it. To mutations too, soldiers can nicely be enhanced. Too bad regeneration of leg mutations does not match Mark of Void damage :slight_smile: And it does not warn you to remove armour first since it replaces it. Now I have shield, psy control immunity, ability to pass goo … :slight_smile:

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So I have been thinking about it quite a lot. Earlier in this thread I have argued (very eloquently and accurately I must say :nerd_face:) that Festering Skies can’t be anything substantial and tie closely to previous DLCs as all need to work individually and in any combination.

However, that is no longer the case. While Year One Edition might have been a simple repackaging of existing content for an easier sell, it also ensured that anyone owning PP will have to own all previous content, before buying Festering Skies.

This theory would collapse opf course, if people on Epic who own vanilla or just one DLC might still be able to purchase DLC3 standalone (which could happen - afterall, people who own Valilla plus DLCs, but not season pass, still need to be able to buy DLC3, as they will not be able to upgrade to YOE), but with how cheap YOE upgrade is compared to original DLC pricing, I somewhat doubt it. At least, it seems more likely to me that Snapshot wants people to own all existing content before Festering Skies drops, rather then they just repackaged it as a pure marketing scheme.

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Hi, coming for a moment after 6 months. :slight_smile: Festering Skies for sure will have its own systems, and all other content already available in the game will have not much connection to it.

I suppose that it may be that there will be some other aircrafts to accompany dropships, or maybe building to upgrade current aircrafts (just like Cybernetics Lab to mount bionic augmentations on soldiers). There must be mechanism on geoscape to influence already present sites, but I think that sites won’t be able to influence these new mechanics.

And of course something new on tactical can be also fun, but it won’t influence much.

There will be also free game update, but I don’t think it will play any significant role in preparing game for DLC. Rather will balance some things, remove bugs, and maybe introduce some mechanic not connected directly to DLC.

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Please, PUT THE FUCKING HITBOX RESOLUTION UP AGAIN!!! HOLY SHIT I DONT GIVE A FUCK ABOUT FPS IF I CANT HIT SHIT!

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Is today day Pandorans start flying? :slight_smile: (DLC release date)

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Unless you are on GOG - yes :-). The DLC store page is up though.

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New LEGENDARY, wish me luck …

Now, when I am 75-80% …

Start at Zion NEW

Current battle legendary old

Current geoscape, now old

Current research, now old

Currrent diplomacy, now old

Will beat them bad :slight_smile:

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Make PrntScr work :slight_smile:

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