Just played on a friend’s account for awhile and it all looks great except for enemy snipers.
I was wondering whether they’re working as intended. I was on a medium rated map, squad of 5 guys, just 4-5 combat missions into a Calamity campaign, and on the first round I took up cover, including putting a couple of soldiers in elevated positions. No sign of the enemy. Can’t ask for anything more, right? A solid way to be safe while figuring out who and where the enemy are, or at least I would have thought so.
Pandorans started their turn, one sniper moved into sight and then shots from out-of-sight enemies just came flying in (but none flanking me) and before the round was over 2 of my guys were dead and another on low health and a crippled arm. Multiple, unseen enemies from almost right across the map, despite all soldiers being in cover. That’s some of the sniperiest sniping I think I’ve ever seen in a game since Terror from the Deep
Turns out the enemy consisted entirely of 6-7 snipers who just hugged the edges of the map and picked us off. Obviously, taking out that many opponents with 3 borderline panicky soldiers didn’t work out very well.
So is this a common setup? Groups of snipers? Was I unlucky with their first turn aiming or are they supposed to be that deadly? Does a ‘medium threat rating’ refer to where you, the player, are at in the campaign or is it a more general rating? Is Calamity just much more difficult than Impossible/Legendary in the Firaxcoms? The difficulty spike compared to the comparative ease of the prior missions was unbelievable.
The actual problem is that I can’t see myself playing Ironman with this kind of thing going on and that’s a massive loss of tension. I never played Ironman in the originals but I’ve gotten used to it in the Firaxcoms and don’t want to lose that feeling.
If I get PP, I suspect I’d have to make saves before missions, or make one at the start, and then try to do them in one go, in other words, not use more saves once in the mission itself…because being literally only one turn into a mission and ending up with half a squad killed before you even know where the enemy is and haven’t even started your second turn just isn’t my bag baby Personal preference, obviously, but for me it’s a shame.