Difficulty raising

Just to clarify.

On April 6th, a developer responded in the feedback forum, on a suggestion titled: “Remove dynamic difficulty from Legend / Hero” (currently listed as: Under Review) The response was as follows:

Dynamic difficulty influence was already significantly decreased in Leviathan patch released in March. And we are considering removing dynamic difficulty altogether.

The dev was talking here about Phoenix Point v Leviathan 1.0.56049 - 04/3/2020. In this patch the Pandoran Evolution was Altered, and changes in the ODI meter were done.

Later, the Pandoran Evolution was further altered and the ODI meter was replaced by the the Human Population Index in Phoenix Point v. Cthulhu 1.6 - 30th of July where the patch notes state:

Dynamic difficulty has been changed so that it affects the rate of pandoran evolution, not the amount of enemies deployed.

So unless I am missing something. Dynamic difficulty has not been removed. It affects the rate of pandoran evolution.

Correct me if Im wrong of if I am missing something.

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