Nearly finished the first play though on the new patch but I have a list of bugs I am hoping they can look at now. If I find more I will add them latter.
1: The Synedrion maps! OK… I thought they had improved something here for the graphics but it is back to its hour long “rookie” level missions and slide show. It is so bad now that it is almost unplayable (BUT it is only on these maps the rest are great!). The BUGS with this problem. It will at times just active a random event, for example I tried to select dash and instead of letting me choose were to send it the program just sent him off running in a random direction. Also when I tried to select grenade it just immediately throws the grenade (once at my own men). The most annoying problem is the ZOOM aim, if you zoom and then click it will ALWAYS shoots directly up in the air, no matter were you are in the game. I must zoom, move the mouse and then re-aim. But in the Synedrion maps it is just a nightmare problem and still at times just randomly shoots up in the air anyway, I have had to restart mission because of this.
2: The Sentinels: If you paralyze them they will still continue to do their scream at the next turn no matter how paralyzed they are.
3: Paralysis in general… When you paralyze an alien COMPLETELY it still keeps moving for the entire turn and sometimes it will even move into a hiding place on the next turn? NOW… The issue with this is two fold, one if it does not stop when paralyzed (because that is what paralyzed means, you CAN’T move) it will cause ALL the activation of every over watch position which screws up your defence because one PARALIZYED alien will run across the map set off all the OW… and then the others will follow un hindered, a totally unfair tactic. The Alien should stop IMMEDIATELY it is paralyzed completely, no more moving or moves next turn. This really needs fixing…
4: A random “QUICK SAVE” issue? I did a quick save, played for some time, then loaded the quick save and it loaded EXACTLY were I just was? I don’t understand how this is even possible, unless I have done something I don’t remember? Anyway, it has only happened once and was just wondering if anyone else had this.
5: PAUSE & PLAY in Geoscope… What I find now is when it is in Geoscope and you need to stop and start the game it will not do it right away when you click if your running on FAST mode (in the latter stages of the game). I find it take many clicks to actually get it to stop and this has causes big problems at times as it has meant the destruction of the haven I was trying to get to. I wanted to stop the healing of the men and move but it just keeps going and 10 years latter and 50 clicks it stops and then the haven is no longer there! Anyway it is a really annoying issue. You hear the click sounds and it just keeps running! You wait hoping it is just lag but it still goes and so you click again and again and again until it finally stops it. So unless you run in slow you have this problem. The buffer needs adjusting here or whatever it is that causes it to ignor the clicks.
COMMENT Suggestion: The BURST action, which shoots 5 rounds…. Would it be possible for it to STOP shooting once the target is destroyed? It makes no sense that you just keep firing into the air after the target is gone. If I were shooting I would stop only logical, as it is not automatic action especially with the sniper rifle. Sometimes it only needs 2 or 3 hits to do the job, so it should stop when the target is gone. Of course if it is still alive then keep using all the rounds.
Will add more if I find anything new…