I know the differences between XCom 2 and PP and that is part of what I said after your response …
(quote with typo … ups )
You answered also to this with a weird construct that should explain that it is still stupid. I get from your answer you simply don’t like their approach to simulate an ongoing movement in an TBS game, still it is what they have designed.
Of course it is, you want to have a change and there are some other that don’t want to have a change.
So the only way to have a chance to get this mechanic changed is to change the opinion of the ones that are fine with what is given.
BTW, not that this get lost:
We already discussed this a while ago and if I remember correctly than we ended with a suggestion that would be anything but just a minor change or even fix. The whole animation OW system would have to be overworked and, of course, it would also be true for the enemy OWs. Lots of work for, IMO again, a pretty small change.
Finally, Canny suggestions about OWs: Support — Phoenix Point
The one that fits your problems has 10 votes, so it doesn’t seem to be a mayor problem for the players.
Top one is to give OW more shots dependant on AP left when you trigger OW.
Edit because of another edit:
How should such a first hand proof look for you? Only when they change OW like the way you wish?
Are the completed changes in Canny no valid proof? (Support — Phoenix Point)
Do you want an answer direct from the SG staff? And for what question? That they change OW as you like?