Wow, very strange, because almost anyone here who responses to you is also not very happy with the current state of the game. I personally stopped to play it because of the many problems it has. The only thing I said is, that in my opinion the cover system is not a real issue and especially with your personal understanding of ‘taking cover’ I’m mostly on opposite to you.
Pretty offensive, but OK, the downloads ends very late yesterday evening and now I go to take some screenies. But I’m pretty sure that this will be almost pointless, you won’t see that as sufficient in your terms of ‘taking cover’ either.
True is that I was wrong, there is no animation or real ‘hugging the wall/cover’, so sorry if I throw this in the ring.
But I will stay with my basic statement:
Any obstacle has a real protection effect to the soldier behind it and ‘Low Cover’ is not always better than ‘High Cover’. With this i completely disagree with your ‘there is no cover system’.
Cover screenies
The setup:
Aim 1, here you can see that the soldier behind the ‘full cover’ is completely protected (100% of the bodyparts, but with the exception of his gun) from any shots direct in line to the cover:
Aim 2, arroung 45°, here the ‘full cover’ starts to give no protection at all for the soldier. If he would ‘hug the stone’ it would be clearly somewhat better in terms of ‘cover’:
Aim 3, close to 90°, the result is clear i think:
No you can go on to argue …