Two conditions at the core (more concept than exact numbers):
If you want better, pay more, the main thing is to be fair.
Mathematical image:
3 AP on the next turn and -50% accuracy - stun mechanics.
- 4AP and 1+3AP are just two more ways to change the current RB.
(4 dash points or 0.5AP) + 2WP to the selected ally
continuing my line, then 75% of the max accuracy cap with a target in the opponent’s head
quick aim +
in any case, for 1 shot “4AP” + 25% accuracy + for example - gun/pistol overwatch*
weak spot - active skill with low cost (2WP)
OK. 1 shot “+1AP” +25%" accuracy “+40%” damage, if the shot is fatal:
- restores 1AP + "1-5"WP(2xWP)
or - activates - extreme focus*
Meta Sniper - this is not moving from a place, at a distance from the target, mortally and accurately sting.
+1
One use per turn or multiply by 2 the cost of WP for each stack in this turn.
@conductiv, I add:
*auto overwatch, with a wide cone in the direction of the last shot, with a range of effective destruction based on the number of accuracy of the shot.