A new look at a fair RB?

Two conditions at the core (more concept than exact numbers):



If you want better, pay more, the main thing is to be fair.
Mathematical image:

3 AP on the next turn and -50% accuracy - stun mechanics.

  • 4AP and 1+3AP are just two more ways to change the current RB.

(4 dash points or 0.5AP) + 2WP to the selected ally

continuing my line, then 75% of the max accuracy cap with a target in the opponent’s head

quick aim +

in any case, for 1 shot “4AP” + 25% accuracy + for example - gun/pistol overwatch*

weak spot - active skill with low cost (2WP)

OK. 1 shot “+1AP” +25%" accuracy “+40%” damage, if the shot is fatal:

  • restores 1AP + "1-5"WP(2xWP)
    or
  • activates - extreme focus*

Meta Sniper - this is not moving from a place, at a distance from the target, mortally and accurately sting.

+1

One use per turn or multiply by 2 the cost of WP for each stack in this turn.

@conductiv, I add:
*auto overwatch, with a wide cone in the direction of the last shot, with a range of effective destruction based on the number of accuracy of the shot.