I totally like the idea of limited (or # soldier based) rank slots
What about if “leveling” a soldier involved increasing one or more of the attributes mencioned (perception, mobility, endurance), so like increasing the mobility of a soldier could reduce the time-points consumption of movement or the time the soldier needs to use ladder or rope, endurance incresing HP or damage reduction, maybe even reducing will penalties from teammates diying?, while perception could increase shot precision (or, creating a little cross-post, allowing detection of enemy body damage as discussed in Enemy HP visibility tied to tech ).
That and when a soldier “level” is high enough it becomes elegible to be promoted. And rank promotion could give the soldier class/specialization-related abilities OR maybe squad boosting abilities, like increased aim or will points.
2 Likes