Previous Patch Notes
1.11 Behemoth - May 25 2021
NEW DLC: Festering Skies
The skies darken with alien vessels, and the Phoenix Project must rise to the challenge against their biggest foe yet in the all-new Festering Skies DLC. Face off against flying Pandorans in the new interception mode: research aircraft, weapons, and modules to counter Pandoran assaults in the skies. Take on new enemies on the ground, as well as new missions and an entirely new mission type. Plus, Festering Skies features its own, original storyline and cinematic cutscenes, and, of course, the Behemoth, a monstrous new threat you must stop before it crushes humanity – literally.
Festering Skies Includes:
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NEW Story Missions and Cinematics.
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NEW Mission Type that occurs on affected faction locations.
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NEW Interception air combat minigame with its own research, manufacturing, and equipment.
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NEW Enemies on the Geoscape and Tactical.
Festering Skies comes with the free v.1.11 “Behemoth” content update, which includes many upgrades and balancing of key systems as outlined below. We also are making available a new cosmetic skin; follow our social media or subscribe to our newsletter to learn how to access it.
QoL improvements
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We’ve made multiple improvements and rebalanced the toughness of all destructible objects like walls, doors, windows, etc. The toughness of objects should take into account a better calculation of the size and material type (metal, concrete, wood, etc.) when determining if a shot is able to destroy it.
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To better help with stealth and awareness, enemy perception range is visualized when hovered, based on the selected soldier.
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Additionally, Eggs and Sentinels trigger range is visualized when hovered.
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The cone radius of the Overwatch ability will have a maximum size based on weapon type.
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Change of the rule for the Supportive Faction Havens. When the player discovers a site which is a Haven of a Supportive Faction, it is revealed.
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Improved information of the body parts in free aim when mouseover.
Game balancing
We’re continually optimizing the game for all our players, thanks to the feedback gathered from our community. In this first re-balancing effort, we looked at a few abilities and weapons that had the potential to be exploited, and tweaked them to align better with our vision for the game. We’ll be keeping an eye on the reception and have other areas we’ll be addressing in the future.
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Remote Control adjusted from 1AP 3WP to 2AP 2 WP.
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Sneak Attack now provides 50% damage dealt versus 100% when not spotted.
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Vanish will now cost 1AP and 3WP, from 0 AP 4WP.
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Advanced lasers - Scorcher now has a rebalanced Ammo capacity and burst.
1.10.1 Orryx - March 11 2021
Tactical
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Added more contextual help messages and tooltips to tactical.
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In order to prevent misfires due to flinching, targets will now freeze during the firing sequence when shooting in Free Aim.
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Haven defenders are now alerted right from the start of the mission.
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Enemies in Ambush missions are now alerted from the start.
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Improved collisions in order to fix several issues related to cover and shooting on Synedrion and New Jericho maps.
Geoscape
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Each soldier in the game now has precisely 3 perks.
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Re-balance of the diplomacy rewards for Citadels, Lairs, and Nests missions.
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Citadels: from 15 to 12
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Lairs: from 10 to 8
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Nests: from 5 to 4
Other
- Enable the “redeem a code” menu on Stadia.
Bug fixes
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Fixed issues that caused the game to be stuck:
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During an enemy turn due to an enemy unit falling into the terrain.
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When spawning an Umbra and the floor beneath it is destroyed.
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When attempting to aim with the Danchev MG.
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When a soldier with a MasterMarksman ability dies in a fire.
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When using a Controller and entering the diplomacy screen while only one faction is discovered with no mission to offer.
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During an enemy turn after a Zeus/EMP grenade is thrown at an Armadillo.
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When clicking to activate the RageBurst ability from the UI, while the cursor is outside the map bounds.
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Fixed a very rare issue with loading a save game on the Schism story mission related to the Exalted.
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Fixed an issue with the collisions on the curved parts of the Synedrion buildings.
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Fixed an issue causing Sophia’s message at the end of tutorial missions 2 and 3 to appear twice.
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Fixed an issue causing a Fishman/Triton to take too much time to perform its turn.
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Fixed an issue causing Vehicles to be stuck after a collision with Synedrion buildings.
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Fixed an issue causing continued mind control of a unit even after the unit doing the mind control is evacuated.
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Fixed an issue preventing the start of the Disciples of Anu Second Initiation mission.
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Fixed an issue with Boom Blast making Reload Ability cost 0 for Explosive weapons.
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Fixed an issue preventing the PP Tech Remote Control ability to work on allied turrets.
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Fixed an issue preventing the opening of character info while the PX Combat Shield is equipped.
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Fixed a couple of UI issues with the indication of the selected target.
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Fixed an issue where some units don’t evacuate properly.
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Fixed the animation of the technician’s hand in order to resolve a collision issue between the hand and the PX PDW weapon.
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Fixed an issue where a soldier can be recruited when the aircraft isn’t near to the haven.
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Fixed an issue preventing deleting saves in the game.
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Fixed several navigational and deployment issues.
1.10 Orryx - February 2 2021
Tactical
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Mindfragged soldier can not be targeted with Bash.
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Addressed issues around Paralysis and Panic
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Paralysis heal - improved medkits, technicians, aspidas now remove 50% of Paralysis value.
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Panic lock - Recover ability gives Panic immunity for 1 turn.
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Marked for Death change.
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Mark an enemy target. Increases damage suffered by the target by 10 from each hit until the end of the turn. Does not stack.
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Ground markers are removed while in free aim.
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Umbra FX changed so it is a lot more noticeable.
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Jet Pack jump - improved animation speed curve.
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Zone line color is now orange when the soldier cannot use a weapon, either because it is broken or the soldier’s arm is disabled.
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When out of ammo, the reload icon will pulse/flash.
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Reinforcements enter in an alerted state by default.
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Flamethrower and incendiary grenades are now doing impact damage and will start from the next turn. Damage from lit tile will only apply at the start of the player’s turn.
Geoscape
- Players should no longer run out of sites to continue missions.
Other
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Animation speed options available in the gameplay options (Standard, Fast, Faster, Dangerous).
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Removed the Throw Turret ability from the achievement requirements for “I can do everything”.
Bug fixes
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Fixed an issue wherein rare occasions the entrance of the base in the base defense mission was walled off.
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Fixed an issue that prevents the start of a mission or scans on the map.
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Fixed a very rare issue where the game crashes when evacuating a vehicle that has an infiltrator inside, who is a master of a spider drone.
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Fixed a very rare issue where the game crashes when a unit kills himself with a grenade and causes panic in allied units.
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Fixed an issue where the continue is not shown in the main menu after making a save in the Geoscape and returning to the main menu.
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Fixed an issue where the game crashes when an enemy is struck with the Neurazer.
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Fixed a couple of issues where enemies appear inside structures which prevents the mission to be finished.
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Fixed a rare issue with a missing mission.
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Fixed an issue where a soldier with Berserker class can’t move after a technician healed his limbs.
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Fixed an issue where loading a saved game in Tactical has restored fully the AP of an allied soldier.
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Fixed an issue where it was possible to dismiss soldiers during the Geoscape tutorial, which may cause a problem progressing further in the game if all soldiers are dismissed. Soldiers cannot be dismissed anymore before the tutorial is completed.
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Fixed an issue with missing/wrong information in memorial for soldiers killed by the guardians on the Ancient sites.
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Fixed an issue with the captured aliens section in the end game screen, always shows 0.
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Fixed an issue where entering free aim for the first time on a mission the background in the fakes is too dark.
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Fixed an issue with a bright flash at the start of some missions.
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Fixed an issue with the data setup for civilian character templates.
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Fixed an issue with triggering Rage burst while facing Yuggothian Entity.
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Fixed an issue causing Tactical hints to be on even when the Show Tactical Contextual Hits option is disabled.
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Fixed an issue causing place holder name to be shown for the name of the decoy when infiltrator uses the decoy ability.
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Fixed inconsistent representation of equipment in the service record.
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Fixed an issue where after taking control of a dazed haven defender he can use a normal amount of AP as if it were not dazed.
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Fixed an issue with the acquired experience after completing Secure access of the aircraft objective on NJ heaven.
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Fixed an issue in the end report screen, not showing the total count of the faction missions correctly.
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Fixed an issue with the deployment of the riot shield. Now the shield can be deployed only once and needs to be retracted to change the position or to shoot with any weapon.
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Fixed an issue with the increase of the range of the “Expert Mounted Weapons” skill.
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Fixed an issue with the info window of a Scylla, not showing the ability for the Reactive Mist the Scylla emits upon being damaged.
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Fixed a small localization issue.
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Fixed a collision issue with the Anu Hammer and the holding hand.
1.9.3 Polaris
Bug Fixes
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Fixed an issue with the Queen spawning a mindfragger causing the Pandoran turn to not end.
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Fixed an issue where in certain conditions the game freezes on enemy turn.
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Fixed an issue where a crabman that destroys his weapon while shooting at an enemy assault no longer causes a hang.
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Fixed an issue where names were incorrectly assigned considering the character’s gender.
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Fixed an issue where a tree hangs in the air when its trunk is destroyed.
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Fixed an animation issue with the Heavy Armor equipped with a shield.
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Fixed a navigation and collision issue that was causing characters to shoot through some wall types.
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Fixed a couple of texture issues.
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Fixed a minor navigation issue.
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Fixed an issue with two deployment zones.
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Fixing an issue preventing selected character to be changed while there is a pending message prompt.
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Fixed a UI issue occurring when switching from lower to a higher resolution.
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Fixed an issue with the deployment zones for 3x3 creature in NJ residential sites.
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Fixed an issue where the Puppeteer was appearing with no equipment whatsoever.
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Drawing of the action zone outlines is now based on the AP cost of the ability of the selected equipment, rather than the AP cost of the equipment itself.
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Fixed a very rare graphical issue in the main menu when returning from a Tactical Tutorial mission.
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Additional info was added into the hint on how to adjust the width of the overwatch cone when using a controller.
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Fixed an issue wherein on a very rare occasion two units may get stuck in the same place.
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Fixed an issue with the triggering of the hint for the psychic damage.
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“Stand By” ability now can be activated when inside a vehicle.
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Fixed an issue during Synedrion missions, when a unit walks next to a curved window, the window breaks.
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Fixed an issue with the objective marker on the Firebird mission.
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Fixed an issue where the hints for the “Tired” and “Exhausted” statuses weren’t showing.
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Hiding the health bars while the character is shooting, showing only the ones that get damaged.
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Focusing the camera on each hint that is displayed, instead of only on the first one.
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Removing extra end turn message when a sentinel/egg starts preparing. The camera focuses on the sentinel when it starts preparing.
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Fixed an issue with incorrect XP awards for base defense mission.
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Fixed an issue with the music when the Battle Summary Screen is closed.
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Fixed an issue where the EXP awarded to the player on the rescue soldiers mission was incorrect.
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Fixed an issue with worms keeps glowing after they are killed.
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Fixed an incorrect icon for the Scavenging Tutorial Mission.
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Fixed an issue causing the game sound to continue playing while the game is in the background
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Fixed Phoenix Point icon in personnel screen.
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Changing the Jet Jump to not be drawn if it is disabled (not enough APs).
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Fixed an issue where shortcuts for time control were working when not visible.
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Fixed an issue where all soldiers’ original faction is Phoenix.
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Fixed an issue with ammo not displaying properly.
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Fixed a very small issue with the color-coding of the Action Point cost text.
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Fixed an issue wherein very rare instances the Flamethrower goes through a wall.
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Controller support was added to the game summary screen (victory/defeat).
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Fixed an issue causing the main screen to reset when closing any menu screens.
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Fixed an issue with the “Drag here to manufacture” field not showing correctly the DLC 2 resources.
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Fixed an issue with the spawn location of worms in the “The Poison Within” mission.
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Fixed an issue in the recruits menu when using a controller.
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Fixed an issue with not removing the Acid Status from the actor, if the body part it is applied on, gets disabled.
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Fixed an issue with the manufacturing button staying active when the user reaches the maximum store capacity by manufacturing an instant item.
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Turrets are no longer displayed in Enemy Kills in the Personnel Service Record.
1.9.2 Polaris
1.9.1 Polaris - December 10 2020
Bug Fixes
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In rare occasions the game would freeze when the enemy and the player’s soldier are in the same tile during overwatch.
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A rare instance of a wrong localization with “The Warning“ encounter.
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Fixed an issue where nest map was entirely visible from the start.
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Tree outlines fixed in order to improve visibility in some maps.
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Fixed an issue where harvest stops working when loading into Geoscape.
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Fixed an issue with the sound when carrying the riot shield.
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Resolved a problem with the banter in tutorial three mission.
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Various minor issues.
Other
- Antarctica is now easier to reach.
1.9 Polaris - December 3 2020
Geoscape
Tactical
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New prologue and tutorial experience.
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A sequence of 4 revised and new tactical missions.
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Four cinematics.
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Two new characters.
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Synedrion level design revision - improving performance
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Minor UI improvements.
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Pop-up message for vehicle entry, evacuation zones and mission objectives.
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Loot collection information on the deployment screen.
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Revised inventory UI
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An ‘undo’ button is added to reverse inventory changes
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A pop-up dialogue will warn you when you don’t have enough APs
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Poisonworms will replace the Fireworm in the early game.
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New Phoenix Point equipment progression.
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New research options.
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Six new Phoenix Point weapons and equipment
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Game balance adjustments
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Accuracy modifiers for armor, positive and negative, are reduced by around 30%. Some speed modifiers reduced in magnitude.
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Costs of many items of equipment changed - cost now takes account of limited ammo capacity.
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Game difficulty adjustments
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General deployment points for enemy forces are reduced at the start of the game.
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Deployment point costs of several tritons increased to reflect their toughness. Should reduce difficulty spikes where Tritons are spammed.
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Initial deployment of scavenging maps reduced a bit, but reinforcement rate increased a bit.
Other
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AI optimizations and improvements.
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Save-game rework - consolidating geoscape and tactical saved game files
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Gameplay pop-up hints.
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In tactical and geoscape
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Provide tutorial and tactical advice
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Report a bug is moved from “F12” to “F10” button.
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Personal perks balance adjustments
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Bombardier
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Reduced bonus damage from 20% to 10%.
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Close Quarter Specialist
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Removed bonus damage for Shotguns.
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Added 20% bonus Accuracy for Shotguns.
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Healer
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Reduced bonus healing from 50% to 30%.
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Quarterback
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Reduced bonus grenade range from 50% to 25%.
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Reckless
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Reduced bonus damage from 20% to 10%.
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Reduced accuracy penalty from 20% to 10%.
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Self Defense Specialist
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Reduced damage and accuracy bonuses from 20% to 10%.
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Strongman
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Removed bonus damage.
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Added +2 bonus strength.
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Thief
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Replaced -2 Speed penalty with +1 Speed bonus.
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Trooper
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Lowered bonus damage from 20% to 10%.
Bug Fixes
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On the final report screen, after the end cutscene has played, the Soldiers Killed statistic in the Phoenix Forces tab doesn’t display the Soldiers that have been dismissed throughout the playthrough any more.
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Missing sounds when buying and manufacturing ammo.
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A mutagen pack that doesn’t show up in the resources recovered field.
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The repair button in a base with damaged facilities.
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A mutane field that continues to generate resources without any manned aircraft there to supervise it.
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Diplomacy modification was not all shown in haven defense.
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Despite having all of the requisite rooms and research (the rooms are all powered) can’t extract mutagens or food from captured Pandorans.
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Invalid active Pandoran structure.
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Scavenging sites were showing wrong icons.
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Haven repair issue.
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Arthron doesn’t spawn where they are supposed to in the last mission for Anu.
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After completing the Seeking Dr. Symes mission that leads to Antarctica, the “false” Seeking Dr. Symes mission remains available.
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A Phoenix soldier did not fall after the floor underneath them was destroyed.
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Anu “Food Raid Mission” has no evac zone.
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Only half of the promised outcome was received after the sabotage mission.
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Naked recruits are not affected by recruit cost reduction.
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“Command Fortress Research” doesn’t apply 50% deduction.
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Wrong info in containment.
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Scyther targeting issue.
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Story “Infiltrator” doesn’t have a crossbow.
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Surviving Pandoran colonies section in game over screens shows negative values.
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After killing a “Tar Shadow Crabman”, its body deforms oddly and floats.
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Pop-up message “The Shattered Sphere” not showing up correctly.
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Research exclamation mark does not clear up.
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Confirmation prompt for killing a Pandoran in containment, displays one more time for each killed Pandoran.
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Ready slots are wrong on tactical if you put ammo in them.
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White borders and gray colored hue when there are not enough resources is present on items on “Manufacture” and “Replenish” tabs.
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The Thor missiles appear at different resource replacement costs in the replenish menu.
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The priest head mutation has a duplicated icon, while it could show the 3 graphical variants of the mutations.
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“Next” and “Previous” aircraft buttons are not working properly.
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The overwatch cone was invisible due to the fact that it was pointing down towards the feet of the actors.
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The Mist Sentinel should stop glowing upon dead.
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Wrong Civilian is used in Undercover Brother.
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Memorial tab is present while editing a soldier from the mission deployment screen.
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Game freezes at “The Man who would be Pirate King” mission.
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Soldiers exit the Aspida vehicle from the back, then rapidly run to the front of the vehicle.
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Game freezes upon a rage burst.
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Wrong filters in equipment view when opened from manticore bar.
HOTFIX v1.8.1 Arkham - 09/11/2020
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F12 Report Tool is available again
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Fixed an issue that would lead to an infinite loading scenario when entering the tactical stage of the Living Weapons missions
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Fixed an issue where winning or losing the final missions of any factions didn’t trigger the game over cinematic
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Fixed an issue where the text “REPAIR” on the buttons inside of the Phoenix Bases wasn’t appearing
Phoenix Point v. Arkham 1.8 - 04/11/2020
Geoscape
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Improved aircraft selection UI
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Added Phoenix base selection functionality
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Reworked personnel screen
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Vehicles are shown along the soldiers
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Soldiers and vehicles are divided by the location they are at
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Added basic stats for each soldier and service record
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Character equipment and training screens are merged and information for stealth, accuracy and perception is added
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Dismiss of soldiers is now accessible only from this screen
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There is a new tab in personnel screen showing the soldier memorial
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New game over screen with gameplay statistics
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Factions can now attack Phoenix bases when at war with Phoenix
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When New Jericho is attacking a Pandoran base now you can join in the attack and you will encounter some of their soldiers in battle
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Ancient Guardians: expanded list of resistances
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Project Glory now researchable after the first mention of the ancient civilization in the main story
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Bionic Fortress: increased deployment
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DLC 1 and 2: a number of missions have rewards increased
Tactical
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Visual upgrade of the tactical UI
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Portraits are now showing hit points along with will points and action points
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Advanced information about weapons can be activated from the gameplay options
Other
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Controller scheme rework - complete rework of Tactical and Geoscape controller scheme, there is no longer a free cursor in the game
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New neutral haven special mission
Bug Fixes
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Fixed a hang when evacuating from an Ancient Site defense mission.
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Fixed an exploit where players could scrap items that were already scrapped thus gaining infinite resources.
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Fixed an issue where some evacuation points on Anu maps would appear floating in the air.
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A materials reward is now present in the Victory briefing screen after capturing an Ancient site.
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Disabling an enemy unit’s equipment/weapon will trigger its flinching animations.
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Fixed an issue where boulders were blocking an evacuation zone on some Scavenging maps.
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Fixed an issue where Triton enemies could spawn inside some environmental props on Scavenging maps.
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Fixed an issue where the player’s units couldn’t use ladders on some New Jericho maps.
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Fixed an issue where vehicles couldn’t move on some New Jericho maps.
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Fixed an issue where a Pure soldier’s shield would remain in the air after the unit gets killed.
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Fixed an issue where a string of text appeared while aiming a Chiron enemy’s Agile Leg body part.
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Fixed an issue where The Exalted could overcharge her Will Points above her maximum value of 28.
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Fixed an issue where the Dazed animation would sometimes appear on the ground.
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The Hatching Sentinel’s electrical visual effects can no longer be viewed before discovering the enemy.
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The Status - Psychic Ward ability should appear only once in the character info section.
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Fixed a hang when a Heavy damages its own Fury-2 launcher while shooting with it
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Fixed an issue where players couldn’t save their game when loading an autosave
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Mind control can’t be used by targets that are Dazed anymore
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Fixed an issue where the players were receiving notification for Timed Missions expiring when they weren’t revealed yet
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Jet Jump can no longer be used in some Alien Nest missions
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Fixed the fence at the start of the Prisoner of Ice mission from blocking vehicles
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Poison stacks will no longer be reduced upon loading saves where units have been poisoned
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Fixed an issue where units entering cover in a specific corner of an Anu building would kill them
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Sentinels can no longer enter their Preparing state when under the effects of Daze
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EMP grenades now deal damage and disable Spider Drones
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Fixed an issue where vehicles could deploy in buildings on certain Haven Defense missions
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The Neural Disruption ability will now disable the Siren’s Mind Control ability
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Fixed an issue where the Priest’s Radiant Hope aura was still in effect after being evacuated
HOTFIX - v. Necronomicon 1.7.3 - 07/10/2020
Bug Fixes
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Fixed an issue that caused the main factions to appear as enemies on early game scavenging sites, rescue missions and ambushes. They can appear as enemies on some of these sites if the player is at war with the respective faction.
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Fixed an issue where some defenders had no equipment in Haven defense missions.
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Fixed an issue which caused Infiltrators that used the Vanish ability to become invisible.
HOTFIX - v. Necronomicon 1.7.2 - 01/10/2020
Bug Fixes
- Fixed an issue with Excavation timers showing incorrect values.
*Fixed a hang when the player kills an Arthron and it prepares to transform into its Umbra version.
*Fixed a hang where a Pure soldier attempted to step-out behind cover with its shield out.
*Fixed a hang when shooting with the Scorpion sniper rifle.
*Fixed a hang when destroying a Pandoran’s weapon while they were attempting to shoot with it.
*Fixed a hang when killing a mind-controlled unit with the Neuralizer weapon.
*Fixed an issue where units couldn’t pass the final gate inside the final mission.
*Fixed an issue where a chair was placed on top of the Objective tile in the Crystal Crossbow mission.
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Capturing a Pandoran with a Viral weapon will unlock the Pandoran Virus Infection research.
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Fixed a rare issue where Scavenging Site crate UI could appear in the next Tactical mission the player enters.
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Fixed an issue where half-full magazines were shown available for scrapping in the Manufacturing section.
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Bash can now be used while both units are standing in Mist.
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Fixed an issue where the Arthron Bane Champion was missing its viral machinegun in the Pandoran Intelligence Report.
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Corrected several typos in the Pandoran Intelligence Report.
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Fixed an issue where New Jericho aircraft remained on destroyed Pandoran bases.
HOTFIX - v. Necronomicon 1.7.1 - 09/09/2020
Geoscape
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Reduced the amount of Hoplite units that will be present at ancient sites.
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Reduced the frequency of attacks contesting ancient sites.
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Reduced the requirements needed for Pandorans infused with exotic materials to appear.
Bug Fixes
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Fixed an issue where a Spider Drone’s explosion radius doesn’t show the predicted damage.
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Helena’s unit model has been updated.
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Fixed an issue where Legacy of the Ancients DLC missions could sometimes replace other story missions.
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Fixed several collision issues on the new Legacy of the Ancients maps.
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Fixed an issue where the Jet Jump ability couldn’t be used if the player controlled unit was standing in an enemy’s corpse.
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Fixed an issue where allied units couldn’t move after defeating a Cyclops enemy with a melee attack.
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Several environmental objects on the new Legacy of the Ancients maps have been made destructible.
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The Rebuke and Scorpion weapons have updated visual effects in the Personnel screen.
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Fixed an issue where the Scyther weapon wasn’t being treated as a two handed weapon.
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Pandoran Reports show the correct HP amount for evolved Scylla enemies.
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Fixed an issue where a site’s exploration status wouldn’t get completed despite the UI showing it is.
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Fixed an issue where the units’ movement range UI wasn’t appearing on a specific Synedrion map.
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The Evacuate ability will now flash yellow when a vehicle is standing on an evacuation zone.
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Changed the Quick Aim ability’s text after it was activated.
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Fixed an issue where the character tooltips within the Tactical layer would sometimes show an incorrect value for a unit’s HP.
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Fixed an issue where loading a save would make level 7 units drop down to level 6.
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Fixed an issue where the flamethrower didn’t create flame tiles and had inconsistent sound effects.
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Fixed an issue where the Return Fire icon wouldn’t always appear on enemies with that ability.
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Fixed an issue where the player didn’t regain control over haven defenders after they got released from an enemy’s mind control ability.
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Made it less likely for first tier diplomacy missions to appear far away from the player’s currently explored sites.
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Fixed an issue where the Moon Launch mission wouldn’t be available if the player unlocked it at the same time as a Haven got attacked.
Phoenix Point v. Necronomicon 1.7 - 26/08/2020
New DLC Release
Legacy of the Ancients delves into the secrets of the Antediluvian Civilization that predated modern humans on Earth. Explore ancient ruins for precursor knowledge, and use it to unlock a whole new line of Phoenix Point weapons and technologies. But beware: the Ancients left powerful guardians to watch over their secrets; you won’t be the only one seeking to control this ancient knowledge. New rivals will rise up as the legacy of the ancients is revealed to humanity.
Includes:
new story missions and cinematics
new mission types
new enemies and new evolutions for the old ones
new environments
new points of interest on the globe with unique way of exploration
new resources with unique way of obtaining
new researches
6 new powerful weapons to manufacture
Geoscape
Pandoran Evolution
- Increased the speed at which Pandorans evolve.
*Increased the stats of most Pandoran enemies, especially the melee ones.
Recruits
- Increased the resources cost of higher level recruits.
Havens
Tactical
- Skill points awarded after missions are adjusted based on difficulty.
Abilities
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Strongman personal skill’s damage and accuracy is decreased from 30% to 20%.
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Increased the Perception reduction to 20 from 10.
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Increased War Cry’s AP cost from 0 to 1.
Weapons
Bug Fixes
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Fixed a hang caused by the Yugothian Entity being killed by a high stack of Poison damage.
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Fixed a hang caused by killing a Terror Sentinel with a flamethrower weapon.
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Fixed an issue in the Tutorial where players couldn’t add more items to their Inventory, blocking their progress.
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Fixed an issue that prevented the Inventory window from closing.
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Fixed a delay after using the Priest’s Mind Control ability.
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Mutogs will no longer communicate using human voices.
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Fixed an issue where the water in the Pandoran Lair maps would not be generated when loading the level.
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Vehicles will no longer dive into the ground while moving on certain maps.
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Fixed an issue preventing the damage preview from showing on enemies’ health bars.
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Units won’t die when they climb tables on certain maps.
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Adjusted some of the map generation so that it doesn’t block vehicle movement.
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Scylla’s ranged weapon mutations now show the correct Range stat.
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Fixed an issue allowing the Induce Panic ability to work on targets with more WP than the * Priest casting the ability.
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Fixed an issue where the Scarab’s weapon couldn’t fire after getting repaired.
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Fixed an issue where the Spider Drone’s animation for jumping up or down one level wasn’t activating.
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Fixed an issue where the Interact ability wasn’t appearing on the objective of the Sixth Initiation mission.
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Scyllas can no longer spawn Mindfraggers while they are panicked.
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Fixed an issue where several research projects could be completed at the same time.
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Fixed an issue where some Pandorans could appear with weapons that have not yet been researched.