This was solved in X-COM Apocalypse with the aliens fleeing when they were about to lose …
It was nicely solved too in Fireaxis XCom by giving “sound of their position” (general direction).
So I opt for making sounds
This was solved in X-COM Apocalypse with the aliens fleeing when they were about to lose …
It was nicely solved too in Fireaxis XCom by giving “sound of their position” (general direction).
So I opt for making sounds