Ok, and which bullet would it be? Depending if this is a bullet which lands within blue or orange indicator its “chance-to-hit” may vary greatly. Unless there is set order in which bullets are organized when fire (most likely to least likely, though looking at gameplay footage that doesn’t seem to be the case).
What percantage would you give to this shot?
It’s a burst of 6 bullets, three of which will hit within orange, and three will land within blue. Which one of those bullets should be picked as a base for the “chance to hit” stat?
If I had to I would pick one from the blue zone as seeing 100% to hit and then missing half of the bullets would feel crappy. Still seing something around 50% chance to hit, isn’t representative of the odds either, making it not useful information for players who understand systems, and misleading for people who jump from games that do use rolls to calculate chances to hit.
There is no attack roll made against an enemy, and therefore it’s difficult to calculate hit or miss. The game doesn’t compare your accuracy against target you want to hit and calculate hit or miss - it projects bullets in determined spread from your weapon and bullets will hit what they will hit.
Possibly what percentage there could be, is expressing how much percentage of the blue circle is covered by the enemy you are currently aiming at.
But again, with new quick-aim UI in place I see little advantage to calculating what is already clearly shown (not to mention wasted CPU power for calculations)