I wrote a lot about haven stuff in this large proposal: Feedback & propositions for managing multiple teams
Might wanna read it. Your proposition makes it slightly more intuitive but overall sadly lot of the issues remain unaddressed and gameplay-wise nothing changes for most people - you just go to war with a specific faction much quicker once you start assaulting them after getting 25 rep with each.
System as it is, pretty much results into war as you start attacking them repeatedly. I mean you might have a more robust idea with them but as you laid it out, I’m not seeing much of a difference. I.e, is the three strike system ever even reset? Because if it’s not, then it’s pretty much what you already have with quicker path to war.