# Wrong movement value at mission start (not what it should be from stats + armor modifiers)

**URL:** <https://forums.snapshotgames.com/t/wrong-movement-value-at-mission-start-not-what-it-should-be-from-stats-armor-modifiers/6406>\
**Category:** Bug Discussion\
**Created:** [December 8, 2019, 10:09am UTC](https://forums.snapshotgames.com/t/wrong-movement-value-at-mission-start-not-what-it-should-be-from-stats-armor-modifiers/6406 "2019-12-08T10:09:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![YetAnotherGuy](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yetanotherguy/32/192_2.png) [@YetAnotherGuy](https://forums.snapshotgames.com/u/YetAnotherGuy)\
**Post date:** [December 8, 2019, 10:09am UTC](https://forums.snapshotgames.com/t/wrong-movement-value-at-mission-start-not-what-it-should-be-from-stats-armor-modifiers/6406/1 "2019-12-08T10:09:25Z")

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Seems there is a bug with equipment weight at mission start.

2 cases of same loadout (anu assault legs, golem body, eidolon helm + gauss heavy + synedrion sniper), with only one difference: 15/16 weight vs 16/16 (extra sniper clip).  
16/16 works as it’s supposed to.  
15/16 get -1 extra movement. If I drop anything and pickup during mission I get correct max movement.
