# Will you ever fix the basic aiming issues?

**URL:** <https://forums.snapshotgames.com/t/will-you-ever-fix-the-basic-aiming-issues/11110>\
**Category:** Game Feedback\
**Created:** [August 1, 2020, 1:51pm UTC](https://forums.snapshotgames.com/t/will-you-ever-fix-the-basic-aiming-issues/11110 "2020-08-01T13:51:33Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![VOLAND](https://avatars.discourse-cdn.com/v4/letter/v/c6cbf5/32.png) [@VOLAND](https://forums.snapshotgames.com/u/VOLAND)\
**Post date:** [August 1, 2020, 5:12pm UTC](https://forums.snapshotgames.com/t/will-you-ever-fix-the-basic-aiming-issues/11110/10 "2020-08-01T17:12:34Z")

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If you are interested, explanation on the how and the why:

> [@Outer circle shots missing](https://forums.snapshotgames.com/t/outer-circle-shots-missing/10301/9):
>
> While it may not be an ideal solution, it’s an abstract representation of a moving target. While the game is played in a You Go, I Go format, in reality the enemy wouldn’t be moving all of their soldiers and firing and then standing still while the player moved all of theirs. In most games like these, it is presumed or implied that a “turn” (a full round for the player and AI) consists of a certain amount of time, and that all action is happening at approximately the same time. We did several…

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