# Weapon destruction

**URL:** <https://forums.snapshotgames.com/t/weapon-destruction/4187>\
**Category:** Game Feedback\
**Created:** [September 7, 2019, 3:09pm UTC](https://forums.snapshotgames.com/t/weapon-destruction/4187 "2019-09-07T15:09:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)\
**Post date:** [September 7, 2019, 3:25pm UTC](https://forums.snapshotgames.com/t/weapon-destruction/4187/2 "2019-09-07T15:25:19Z")

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It is still not fixed. I hope that more people will write about it and they will fix formula for damaging equipment from explosives.

> [@Explosives calculation broken since BB3?](https://forums.snapshotgames.com/t/explosives-calculation-broken-since-bb3/3545):
>
> Maybe I don’t understand what is happening in the damage calculation after using explosives, but it really struck me that almost every time crabman is using his grenade launcher (which makes 4 damage?) almost always weapon in soldier hands is destroyed (and most of them has 5 HP, or even 7 in case of assault rifles). And those weapons weren’t hit earlier by any other damage as someone could probably think - as I record videos for ‘replay’ functionality and can track everything what is going on. …

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