# Voland Canny ticket Update

**URL:** <https://forums.snapshotgames.com/t/voland-canny-ticket-update/10147>\
**Category:** Game Feedback\
**Created:** [April 4, 2020, 10:07am UTC](https://forums.snapshotgames.com/t/voland-canny-ticket-update/10147 "2020-04-04T10:07:32Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)\
**Post date:** [April 4, 2020, 4:00pm UTC](https://forums.snapshotgames.com/t/voland-canny-ticket-update/10147/6 "2020-04-04T16:00:41Z")

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150-300% is my personal preference, the developers will change it at their discretion. Pay attention to the Mechanics Scheme, are there any complaints and suggestions?

> [@Wormerine](#):
>
> and while spread system has potential it is not very interesting

See, for example, a good video on YouTube, which explains the “pros and cons of ray tracing” or “ray tracing or shadows to manually created” for games and development. (These are good changes)

> [@Wormerine](#):
>
> in PP skills seem to often bypass the core system - get aim boost to make sure you will hit the body part you want, use dash to appear in an ideal range and get out without a danger of overextending etc. I found skills in PP make the game less engaging, rather then more engaging.

+1 (+1000%) imbalance that undermines faith in the game.

In the first place

> [@noStas](#):
>
> If maintain a balance within each class

> [@Let's say the Designer’s Scales were Broken](https://forums.snapshotgames.com/t/lets-say-the-designer-s-scales-were-broken/9944/1):
>
> - back closer to the Basic Mechanics: any soldier / enemy can perform ( _skills/statistics_ ) **the Feat as in reality** (125% - max150% in the stack), in the game frame **quite often** (depending on the level of difficulty).

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