# Vision and los opinion

**URL:** <https://forums.snapshotgames.com/t/vision-and-los-opinion/7161>\
**Category:** General Discussion\
**Created:** [December 13, 2019, 5:48pm UTC](https://forums.snapshotgames.com/t/vision-and-los-opinion/7161 "2019-12-13T17:48:59Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![chowder](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@chowder](https://forums.snapshotgames.com/u/chowder)\
**Post date:** [December 13, 2019, 5:48pm UTC](https://forums.snapshotgames.com/t/vision-and-los-opinion/7161/1 "2019-12-13T17:48:59Z")

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The very first computer game i ever bought was terror from the deep and i loved it, the tension of not knowing where the enemy could be was so exciting. In this game you see them moving whether your guys have los or not and it really takes away from the experience. Overall im pretty unimpressed.

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**Author:** ![weathered359](https://avatars.discourse-cdn.com/v4/letter/w/ecccb3/32.png) [@weathered359](https://forums.snapshotgames.com/u/weathered359)\
**Post date:** [December 21, 2019, 4:56pm UTC](https://forums.snapshotgames.com/t/vision-and-los-opinion/7161/2 "2019-12-21T16:56:58Z")

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I’m right there with you. In liar missions you can’t see anything. But typical missions everyone, enemy and hero characters seem to have unlimited vision.

I thought having a stealth character move up to gain vision to my sniper would be a cool dynamic. Doesn’t quite work that way.

Please fix fog of war
