I’m enjoying the pre-alpha 2. Thanks for giving us a build!
Would like to see:
- Currently can’t pick up dead soldier weapons (part of the map) – this has to change. If you can see it you should be able to acquire it.
- Cost-Based Ability Colors (example: 0%-white, 25%-blue, 50%-yellow, 75%-orange, 100%-red, x%-black not enough actions remaining)
- It would be great to have the 4 bars of actions % under each character (along with their armor/health etc.) maybe as well as on the bottom of the screen. I cannot see the 4 bars on my projector where they are, and I know some TVs will have this trouble too (I know you’re porting to Xbox One). And it would be easy to add. Could even be added as a setting in the Options menu.
- Mid-mission leveling or evolving. Since adding on fungal extremities or weapon bits is bound to happen, what happens when they get out of control mid-mission, like after x-action or x-number of turns your morphed rocket launcher grows, etc., gives you that good feeling like unlocking Ability Points in WOTC.
- Ability to unlock mid-mission abilities through special achievements – moral boosting feats for double-kills, one-hit-kills, etc…
- Grimy’s Loot type of weapons in cases. That is weapons with different upgrades in the cases scavenged on missions,
- Environments that progress, such as two ships going parallel that can be moved with pilots. Or a map that has a volcano that’s exploding, adding a slow-turn-by-turn lava evolving death trap branching the battlefield in two.
- Jetpack demo landing.
Thoughts, Opinions…?
Also it said on purchase that I could get a Steam code for the game, but it never gave me the chance to ask for one. I would really like to have Phoenix Point through Steam. Thanks.
Also are there plans for the Steam Workshop to function?
Thanks.