# V 1.10 Question about fire damage

**URL:** <https://forums.snapshotgames.com/t/v-1-10-question-about-fire-damage/12820>\
**Category:** Phoenix Point\
**Created:** [February 3, 2021, 1:42am UTC](https://forums.snapshotgames.com/t/v-1-10-question-about-fire-damage/12820 "2021-02-03T01:42:24Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![MichaelIgnotus](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/michaelignotus/32/1793_2.png) [@MichaelIgnotus](https://forums.snapshotgames.com/u/MichaelIgnotus)\
**Post date:** [February 4, 2021, 10:00pm UTC](https://forums.snapshotgames.com/t/v-1-10-question-about-fire-damage/12820/11 "2021-02-04T22:00:50Z")

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> [@VOLAND](#):
>
> However, they will take damage next turn and as they try to move out of the fire, which the best use of the Dante - to create a flame wall/passage through which enemies (particularly melee Pandas) have to move through.

Except, according to the Patch notes, that is no longer true:

> [@PATCH NOTES: Last version 1.10 Orryx](https://forums.snapshotgames.com/t/patch-notes-last-version-1-10-orryx/12816/1):
>
> Flamethrower and incendiary grenades are now doing impact damage and will start from the next turn. Damage from lit tile will only apply at the start of the player’s turn

Certainly, when we were testing it in the CC, my feedback was that Crabbies were running straight through the fire without taking any damage at all - and I had at least 1 Triton that got FT’d, took 40 damage, then walked out of the fire on its own turn completely unharmed.

To take damage from Fire, creatures now have to be standing in it at the start of _our_ turn, which is ridiculous!

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