# Unit opens crate on last move, next unit's inventory auto-opens instead

**URL:** <https://forums.snapshotgames.com/t/unit-opens-crate-on-last-move-next-units-inventory-auto-opens-instead/702>\
**Category:** Bug Discussion\
**Created:** [May 8, 2018, 2:18am UTC](https://forums.snapshotgames.com/t/unit-opens-crate-on-last-move-next-units-inventory-auto-opens-instead/702 "2018-05-08T02:18:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Setokaiva](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/setokaiva/32/256_2.png) [@Setokaiva](https://forums.snapshotgames.com/u/Setokaiva)\
**Post date:** [May 8, 2018, 2:18am UTC](https://forums.snapshotgames.com/t/unit-opens-crate-on-last-move-next-units-inventory-auto-opens-instead/702/1 "2018-05-08T02:18:19Z")

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This happened in System Revision 0.1.22840, on a random map game.

1. Selected Assault (J.P. Richter). Moved him to an ammo crate with last Action Points available (after using Exertion ability, too). Turn auto-ends after reaching crate due to all AP being gone. Crate opens.
2. Game auto-selects next soldier (Sniper, aka. Daniel Stoller) because the turn of the last one ended. It then auto-opens his inventory instead of that of the soldier actually near the crate, despite the now-selected soldier being two turns away from reaching it.
3. The opened inventory of my Sniper did not show what was in the crate; it just showed empty ground. The bug here is that the game typically auto-opens the inventory of the soldier reaching the crate, but because that soldier’s turn ended, it instead did that for the newly auto-selected soldier, despite them not being anywhere near the crate.

~ Setokaiva (Setokaiva#7873 on Discord; ask me if you want my E-mail)

_P.S.: This is my first bug report on the forums, though not my first in total (I’ve done some F12 reports so far). Please let me know if I did it right, and how I might improve._
