# Two most important tracks for PP

**URL:** <https://forums.snapshotgames.com/t/two-most-important-tracks-for-pp/12565>\
**Category:** Phoenix Point\
**Created:** [January 2, 2021, 4:29pm UTC](https://forums.snapshotgames.com/t/two-most-important-tracks-for-pp/12565 "2021-01-02T16:29:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)\
**Post date:** [January 2, 2021, 4:29pm UTC](https://forums.snapshotgames.com/t/two-most-important-tracks-for-pp/12565/1 "2021-01-02T16:29:28Z")

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_question from another topic_

> [@\[Feedback\]\[Spoiler\] Goodbye Phoenix Point](https://forums.snapshotgames.com/t/feedback-spoiler-goodbye-phoenix-point/9109/61):
>
> - Rookie, for an interesting and "Fun game up to one of the endings
> - Engaging the casual player.
> 
> - Hero, for the implementation of graceful game mechanics for deep "Immersion
> - Revealing the beauty and potential of the game.
> 
> At the moment, in this scenario only the Beginners track has been opened, the Tutorial has been implemented, which has increased its efficiency to 60% since the release of the EGS. Then you will need to build a clear logic of a Fun (not boring) game to at least 2/3 of the game, for all endings!  
> After that, it will be possible to build the Hero, excluding all cases of “Loss of immersion”. Veteran as “Heavy Rookie”, (if resource is enough) Legend as “Heavy Hero”.
> 
> # Question
> 
> (no formalities, but specifically about the PP):
> 
> - How much is it possible to balance the game specifically for the Rookie (+ Veteran) and “separately” for the Hero? (We omit the existence of DLC1-2-3, for simplicity)
