# Turret thoughts and concerns

**URL:** <https://forums.snapshotgames.com/t/turret-thoughts-and-concerns/3472>\
**Category:** Phoenix Point\
**Created:** [April 12, 2019, 3:03am UTC](https://forums.snapshotgames.com/t/turret-thoughts-and-concerns/3472 "2019-04-12T03:03:11Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![killagarilla](https://avatars.discourse-cdn.com/v4/letter/k/ecc23a/32.png) [@killagarilla](https://forums.snapshotgames.com/u/killagarilla)\
**Post date:** [April 12, 2019, 3:03am UTC](https://forums.snapshotgames.com/t/turret-thoughts-and-concerns/3472/1 "2019-04-12T03:03:11Z")

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Concerns:

1. Deploy…and lose, because you forget to retrieve before mission ends.

- shouldn’t these be automatically recovered upon completing a mission.

1. Static…useless upon advancing, other than left to protect your flank.

- It would be great to have a mobile option that tracts within a range of the tech. I would love to see a drone that could fly around giving reconnaissance.

1. Reloading! A tech SHOULD BE ABLE TO RELOAD A TURRET

2. LOAD OUT…would be great to have other weapon/medic options. The flamethrower or rocket launcher…come to mind.

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**Author:** ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)\
**Post date:** [April 12, 2019, 3:13am UTC](https://forums.snapshotgames.com/t/turret-thoughts-and-concerns/3472/2 "2019-04-12T03:13:58Z")

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> [@killagarilla](#):
>
> Static…useless upon advancing, other than left to protect your flank.  
> (…)  
> Reloading! A tech SHOULD BE ABLE TO RELOAD A TURRET

You can relocate it with technician, and after another deployment it will have ammo replenished (may be a bug but it works right now)

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**Author:** ![killagarilla](https://avatars.discourse-cdn.com/v4/letter/k/ecc23a/32.png) [@killagarilla](https://forums.snapshotgames.com/u/killagarilla)\
**Post date:** [April 12, 2019, 3:29am UTC](https://forums.snapshotgames.com/t/turret-thoughts-and-concerns/3472/3 "2019-04-12T03:29:58Z")

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Ok, I’ll check that out…but how difficult would it be to allow a reload on a turret(or a vehicle mounted weapon)

\*Also, there really should be a auto retrieve upon completion of a mission. Ridiculous that a tech would just walk off and leave a costly turret behind.

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**Author:** ![SpiteAndMalice](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/spiteandmalice/32/39_2.png) [@SpiteAndMalice](https://forums.snapshotgames.com/u/SpiteAndMalice)\
**Post date:** [April 12, 2019, 5:32am UTC](https://forums.snapshotgames.com/t/turret-thoughts-and-concerns/3472/4 "2019-04-12T05:32:38Z")

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> [@killagarilla](#):
>
> \*Also, there really should be a auto retrieve upon completion of a mission. Ridiculous that a tech would just walk off and leave a costly turret behind.

If you win the mission then yeah it should auto retrieve.

If you retreat however, I think the turret should be left behind (as with any gear).

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**Author:** ![SpiteAndMalice](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/spiteandmalice/32/39_2.png) [@SpiteAndMalice](https://forums.snapshotgames.com/u/SpiteAndMalice)\
**Post date:** [April 12, 2019, 5:33am UTC](https://forums.snapshotgames.com/t/turret-thoughts-and-concerns/3472/5 "2019-04-12T05:33:05Z")

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> [@killagarilla](#):
>
> 1. Static…useless upon advancing, other than left to protect your flank.
> 
> - It would be great to have a mobile option that tracts within a range of the tech. I would love to see a drone that could fly around giving reconnaissance.

Maybe this will come with research/advanced tech.

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**Author:** ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)\
**Post date:** [April 12, 2019, 7:08am UTC](https://forums.snapshotgames.com/t/turret-thoughts-and-concerns/3472/6 "2019-04-12T07:08:24Z")

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> [@killagarilla](#):
>
> \*Also, there really should be a auto retrieve upon completion of a mission. Ridiculous that a tech would just walk off and leave a costly turret behind.

There will be. It is not implemented yet just as taking to base any item from the ground that you have dropped.

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**Author:** ![killagarilla](https://avatars.discourse-cdn.com/v4/letter/k/ecc23a/32.png) [@killagarilla](https://forums.snapshotgames.com/u/killagarilla)\
**Post date:** [April 13, 2019, 2:54am UTC](https://forums.snapshotgames.com/t/turret-thoughts-and-concerns/3472/7 "2019-04-13T02:54:05Z")

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I agree…if you high-tail it outta there, all bets are off!

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**Author:** ![killagarilla](https://avatars.discourse-cdn.com/v4/letter/k/ecc23a/32.png) [@killagarilla](https://forums.snapshotgames.com/u/killagarilla)\
**Post date:** [April 13, 2019, 3:02am UTC](https://forums.snapshotgames.com/t/turret-thoughts-and-concerns/3472/8 "2019-04-13T03:02:26Z")

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Good to hear. I know it sounds like I’m complaining…but, well, ok…I am complaining. But, really, it’s like complaining to grandma that she should have made a bigger apple pie😋

I find myself forgetting that this is a backer build! It’s THAT GOOD! I mean…I would have bought this game many times over.  
I’m still in awe of the freakin’ flamethrower!  
I LOVE THIS GAME!

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**Author:** ![SlothPaladin](https://avatars.discourse-cdn.com/v4/letter/s/3bc359/32.png) [@SlothPaladin](https://forums.snapshotgames.com/u/SlothPaladin)\
**Post date:** [June 22, 2019, 1:57am UTC](https://forums.snapshotgames.com/t/turret-thoughts-and-concerns/3472/9 "2019-06-22T01:57:09Z")

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This was bugging me, I figured I would search before starting a new topic.

Also on the thought of losing turrets at the end of missions, what about battlefield crates, it seems like an option to go one or two more turns after you clear a base to grab the stuff in the crates, I could live with even one turn, I realize that the other factions might not like to see you looting the equipment but a turn to ‘make sure the perimeter is clear’ would be a nice option, like, give us a prompt after we clear the mission to leave or grab stuff.
