# Thoughts on the new Rage Burst, Mark for Death, & 'Onslaught'

**URL:** <https://forums.snapshotgames.com/t/thoughts-on-the-new-rage-burst-mark-for-death-onslaught/11138>\
**Category:** Game Feedback\
**Created:** [August 3, 2020, 5:44pm UTC](https://forums.snapshotgames.com/t/thoughts-on-the-new-rage-burst-mark-for-death-onslaught/11138 "2020-08-03T17:44:43Z")\
**Posts on this page:** 1\
**Showing post:** 106

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**Author:** ![VOLAND](https://avatars.discourse-cdn.com/v4/letter/v/c6cbf5/32.png) [@VOLAND](https://forums.snapshotgames.com/u/VOLAND)\
**Post date:** [January 14, 2021, 10:17am UTC](https://forums.snapshotgames.com/t/thoughts-on-the-new-rage-burst-mark-for-death-onslaught/11138/106 "2021-01-14T10:17:19Z")

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> [@noStas](#):
>
> the reasons for ignoring Modding

Resources are limited and AFAIK either you build from the ground up to support modding, or later it’s difficult to implement. Also, and this especially goes for this

> [@noStas](#):
>
> lack of explanations for do Not introduce Custom Game Options

While the game is nowhere approaching a finished state this is a wasted effort.

Edit: doesn’t mean that there might not be modding support and custom options at some point. I’m pretty sure that custom (“second wave”) options will happen eventually, and I hope that so will modding support.

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