# Thoughts on the new Rage Burst, Mark for Death, & 'Onslaught'

**URL:** <https://forums.snapshotgames.com/t/thoughts-on-the-new-rage-burst-mark-for-death-onslaught/11138>\
**Category:** Game Feedback\
**Created:** [August 3, 2020, 5:44pm UTC](https://forums.snapshotgames.com/t/thoughts-on-the-new-rage-burst-mark-for-death-onslaught/11138 "2020-08-03T17:44:43Z")\
**Posts on this page:** 1\
**Showing post:** 103

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**Author:** ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)\
**Post date:** [January 14, 2021, 6:52am UTC](https://forums.snapshotgames.com/t/thoughts-on-the-new-rage-burst-mark-for-death-onslaught/11138/103 "2021-01-14T06:52:30Z")

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> [@Potkeny](#):
>
> (and doing that in a respectful, constructive tone helps that, being rude to the people who you just gave your ideas to is less effective)

If in general it is written sharply, then part of this is “bad translation”, but another more Important part is below

> [@Potkeny](#):
>
> There is a difference between and doing one-way communication (giving feedback), while in both cases you “hope for the best” from the devs’ side, one of them has a significantly higher chance (more than zero) to influence things.

From your point of view:

1. doing nothing - 0% effective
2. doing one-way communication (giving feedback) - more 0% effective

**So it is now:**  
CC - Feedback + Free testing + Suggestions for changes  
Community - Feedback + Free Testing via F10 + Suggestions for Change via Canny

# +50% efficiency to Devs

(imo, Modding = + 30%, instead of negative)

_In response, can the Community count on Live Feedback from Devs?_  
_- Why was Modding promised and ignored now?_  
_- Why are there no Custom Game Options?_

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