# This is not what I expected

**URL:** <https://forums.snapshotgames.com/t/this-is-not-what-i-expected/8037>\
**Category:** Phoenix Point\
**Created:** [December 24, 2019, 2:08pm UTC](https://forums.snapshotgames.com/t/this-is-not-what-i-expected/8037 "2019-12-24T14:08:11Z")\
**Posts on this page:** 1\
**Showing post:** 30

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**Author:** ![djoles77](https://avatars.discourse-cdn.com/v4/letter/d/e19adc/32.png) [@djoles77](https://forums.snapshotgames.com/u/djoles77)\
**Post date:** [December 30, 2019, 4:06pm UTC](https://forums.snapshotgames.com/t/this-is-not-what-i-expected/8037/30 "2019-12-30T16:06:26Z")

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> [@Zzzz](#):
>
> I don’t agree, your argument to add it is just a realism point of view, I see no gameplay improvement in it, at least your arguing isn’t about that.
> 
> This design element could come back anyway but the realism is far second, too many design elements do it already, like miraculously shared equipments and that’s just one example.

Refueling only in friendly havens would be nice imo but in the current game state, regarding adaptive difficulty and war between fractions, it would be extremely tough to finish the game. I can definitely enjoy playing without that.

By the way, that whole thing with war between fractions and “people will always fight each another” mantra is one big pile of BS. Imo people will always make alliances when in need. For instance in WW2 two logical archenemies soviets and capitalist america were allied. Another example [https://www.youtube.com/watch?v=MAAHgAuti84](https://www.youtube.com/watch?v=MAAHgAuti84)

A agree about equipment teleportation, it is one of the things that should be removed asap. Most annoying and boring thing in the game is reequipping teams with the same equipment before the mission. But for that to fix they should adjust difficulty too

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