# Think combos are OP, don't use them

**URL:** https://forums.snapshotgames.com/t/think-combos-are-op-dont-use-them/10959
**Category:** Game Feedback
**Created:** [July 4, 2020, 11:33pm UTC](https://forums.snapshotgames.com/t/think-combos-are-op-dont-use-them/10959 "2020-07-04T23:33:51Z")
**Posts on this page:** 1
**Showing post:** 104

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### Author: ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)
#### Post date: [July 20, 2020, 4:32am UTC](https://forums.snapshotgames.com/t/think-combos-are-op-dont-use-them/10959/104 "2020-07-20T04:32:00Z")

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> _ **Honest Restart** _

I may not know a bunch of different critic nuances or simply be wrong or not accurate. But IMO, you need to stop complicating things and focus primarily on balance.

> [@Wormerine](#):
>
> If you are to built an effective introduction to the game, you need to know what content the game has and what you need to teach the player.

Obviously, the framework, mechanics, interaction are ready, but they are not working well.  
Therefore, in deadline mode to Steam, and as an Indie-studio

> [@noStas](#):
>
> (A top-down system should be created in closed conditions, with good funding, a powerful team and a large margin of time.)

, they don’t have the ability to balance the whole game.  
Then you need to single out and balance each Difficulty separately.

> [@Rainer](#):
>
> going bottom-up… but then you’re basically making 4 different games

Yes it is so “divide and rule”.  
“Tutorial + Beginner” should explain and interest. All this can be done using simple examples without delicate balance with ignoring minor inconsistencies. Give a general idea of “where and why we are going”.  
After the “Tutorial + Beginner” is ready as a “great product”, we open access to the next step.  
And so “Veteran”, (which could be completed, if it does not interfere with the Beginner before Steam), will already require work on balancing, eliminating inconsistencies, with a minimal introduction of new mechanics and/or changing old ones. But the main requirement is the obligation that it is a “great product”.

Yes, on the Steam release, the Hero and Legend difficulties will not be available in the game.  
This will be an **Honest Restart** _(Ready - Available and Working, Not Ready - Closed)_.

* * *

(IMO these levels need to be balanced with the Community +Modders +Modding Tools.)

> [@noStas](#):
>
> add:
> 
> And on the spot a Snapshot to regain the trust of the fans,  
> I would choose - to be Crystal Honest:
> 
> - On release in Steam, leave only the specially balanced Difficulty Beginner. And then, when ready, add the Veteran, Hero and Legend.
> 
> Also, I propose to introduce a special level of Difficulty for Modders. Or the option + Modding for existing now.

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