# The new skillpoint system in leviathan patch

**URL:** <https://forums.snapshotgames.com/t/the-new-skillpoint-system-in-leviathan-patch/9678>\
**Category:** Game Feedback\
**Created:** [March 5, 2020, 10:30am UTC](https://forums.snapshotgames.com/t/the-new-skillpoint-system-in-leviathan-patch/9678 "2020-03-05T10:30:04Z")\
**Posts on this page:** 1\
**Showing post:** 84

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**Author:** ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)\
**Post date:** [March 8, 2020, 8:16am UTC](https://forums.snapshotgames.com/t/the-new-skillpoint-system-in-leviathan-patch/9678/84 "2020-03-08T08:16:48Z")

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I lack the qualifications in modding and experience playing PP in order to open up the topic more deeply.  
But here are my past posts:

> [@Why the new RF doesn't do it for me](https://forums.snapshotgames.com/t/why-the-new-rf-doesnt-do-it-for-me/8331/14):
>
> I think the ability system needs a skill progression. After gaining the ability, it is immediately OP. You need to pay more SP / PP (maybe even specially 25SP / 10PP) for good ability in the result. [perk2-3]

> [@About reducing mobility](https://forums.snapshotgames.com/t/about-reducing-mobility/9574/24):
>
> - skill + skill + skill = 100%skill + 50%skill + skill10% - adding skills with [downgrade skills](https://forums.snapshotgames.com/t/why-the-new-rf-doesnt-do-it-for-me/8331/14) ![](https://canada1.discourse-cdn.com/flex036/uploads/snapshotgames/original/2X/4/4df355440b6631e5c7e76b8216588acac7a0ed17.jpeg)
> 
> EDIT: Fixed translation and inaccuracy  
> To block for the 2 and 3 tier of skill (5-7 levelup) for a multiclass  
> Assault/Assault = + 2 new perk in 2 class branch

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