# The new skillpoint system in leviathan patch

**URL:** <https://forums.snapshotgames.com/t/the-new-skillpoint-system-in-leviathan-patch/9678>\
**Category:** Game Feedback\
**Created:** [March 5, 2020, 10:30am UTC](https://forums.snapshotgames.com/t/the-new-skillpoint-system-in-leviathan-patch/9678 "2020-03-05T10:30:04Z")\
**Posts on this page:** 1\
**Showing post:** 166

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**Author:** ![MadSkunky](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/madskunky/32/2650_2.png) [@MadSkunky](https://forums.snapshotgames.com/u/MadSkunky)\
**Post date:** [March 19, 2020, 10:41am UTC](https://forums.snapshotgames.com/t/the-new-skillpoint-system-in-leviathan-patch/9678/166 "2020-03-19T10:41:56Z")

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> [@VOLAND](#):
>
> I haven’t made my mind up yet, but I’m starting to think that it would be better if there were decreasing returns of SPs per mission, but starting at a higher return than now. So for the first 10 missions you get 15SPs for each, from 10 to 15, 10 SP each, and then 5 SPs. That way you would get the max 300 SPs you used to get with the previous system after 13 missions (provided you trained the recruit to lvl7 first), and though you could still theoretically max out the soldier, it would be less of a deal losing a veteran of 30+ missions.

+1, my Idea from above:

> [@Suggestion: Local HQ, low threat mission spawning](https://forums.snapshotgames.com/t/suggestion-local-hq-low-threat-mission-spawning/9797/9):
>
> I copypaste my idea from another thread, it should fit better here:
> 
> > [@Suggestion: Local HQ, low threat mission spawning](https://forums.snapshotgames.com/t/suggestion-local-hq-low-threat-mission-spawning/9797/9):
> >
> > An idea that I have in my head but don’t know if it really makes sense:
> > 
> > > The SP per mission could be distributed based on the experience of the soldiers in such a way that those with the least experience receive the most SP and those with the most experience the least to none at all, if the character is maxed out anyway.
> > > 
> > > Example, please do not take numbers too seriously, can of course turn out differently, I am only concerned with the basic idea:  
> > > Rookies receive 20 SP each  
> > > Medium advanced (level 4-6?) receive 10 SP each  
> > > Levels 7 up receive 5 SP each  
> > > Fully leveled do not receive any SP at all, maybe shift them to the ‘greenhorns’
> > > 
> > > In this way, a mixed team of rookies, medium and advanced characters will be able to adjust themselves over time.
> > > 
> > > Background:  
> > > In my current game, close to the end, I have a team (my ‘main team’) of 8 fairly mixed characters with one from the start of the game that is fully maxed out. The differences between the individual characters is quite considerable and since everyone always receives the same SP per mission little will change. The ‘stragglers’ will always lag behind the more advanced and the one maxed out character will continue to get senseless SP, which are somehow ‘wasted’ (actually he has 150 SP and i can do nothing with them and yes, he is pretty OP and can handle some missions alone).
> 
> To complete it, I like the basic idea with the low SP per level and getting something for each mission. But I also have my problems with properly integrating the recruits that are lagging behind.

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