# The Deceptor machine gun is awful

**URL:** <https://forums.snapshotgames.com/t/the-deceptor-machine-gun-is-awful/11386>\
**Category:** Game Feedback\
**Created:** [August 28, 2020, 10:31am UTC](https://forums.snapshotgames.com/t/the-deceptor-machine-gun-is-awful/11386 "2020-08-28T10:31:03Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![drages](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/drages/32/3432_2.png) [@drages](https://forums.snapshotgames.com/u/drages)\
**Post date:** [August 28, 2020, 10:33am UTC](https://forums.snapshotgames.com/t/the-deceptor-machine-gun-is-awful/11386/2 "2020-08-28T10:33:46Z")

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I just wrote something about heavy class and his heavy weapons, mostly this minigun and what do we have.

> [@What's the point of Heavies?](https://forums.snapshotgames.com/t/whats-the-point-of-heavies/11322/39):
>
> As I worked on Xenonauts X-Division mod (as creator) and openxcom modding. There are always very simple mechanic to balance heavy gear. Heavy weapons could be used without penalty when the user got heavy armor/enough strength. This is one of the most logical one. Heavy weapons are powerful weapons and they don’t have debufs like bad acc, slow firing. Miniguns are fast firing weapons and they got good acc at least at a assault rifle level. They got good range too as they got huge barrels so t…

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