# Terminator builds again

**URL:** <https://forums.snapshotgames.com/t/terminator-builds-again/11090>\
**Category:** Game Feedback\
**Created:** [July 31, 2020, 9:31am UTC](https://forums.snapshotgames.com/t/terminator-builds-again/11090 "2020-07-31T09:31:07Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![omenomaho](https://avatars.discourse-cdn.com/v4/letter/o/6bbea6/32.png) [@omenomaho](https://forums.snapshotgames.com/u/omenomaho)\
**Post date:** [July 31, 2020, 1:10pm UTC](https://forums.snapshotgames.com/t/terminator-builds-again/11090/14 "2020-07-31T13:10:08Z")

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Seems there is a number of good solutions flying around. There is also the idea of diminishing returns which can take many forms. And also this popping up just now in another thread:

> [@Phoenix Point v. Cthulhu 1.6 - 30th of July](https://forums.snapshotgames.com/t/phoenix-point-v-cthulhu-1-6-30th-of-july/11036/115):
>
> Oh dear…it has been 7 months. Just make it:
> 
> Rapid Clearance (5WP, 1-2AP cost): The action cost of proficient weapons use is reduced by 1(can not be 0). Gain 1 action point when killing enemy. Lasts for one turn
> 
> Simple to understand. It synergises better with Onslaught, but cant be abused in an indefinite loop

How do you chose the best solution without taking up incredible amounts of dev time for test builds 😉

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