# Suggestions for headshots and cover

**URL:** <https://forums.snapshotgames.com/t/suggestions-for-headshots-and-cover/6053>\
**Category:** Game Feedback\
**Created:** [December 6, 2019, 12:43pm UTC](https://forums.snapshotgames.com/t/suggestions-for-headshots-and-cover/6053 "2019-12-06T12:43:29Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![AlDifou](https://avatars.discourse-cdn.com/v4/letter/a/a698b9/32.png) [@AlDifou](https://forums.snapshotgames.com/u/AlDifou)\
**Post date:** [December 6, 2019, 12:43pm UTC](https://forums.snapshotgames.com/t/suggestions-for-headshots-and-cover/6053/1 "2019-12-06T12:43:29Z")

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Hey guys,

i saw these topics had been discussed elsewhere but maybe we can discuss a way of gaining more realism while making cover more intuitive.

I would totally be fond of headshot doing more critical damage if not instant kill. If balance is the problem, maybe dev could:

- make aiming circle way more large, and allow to spend willpower point to make it more accurate, so we cannot just headshot everything that moves, but that headshot still have an interest
- as for cover, making sidestep mandatory everytime we shoot out of full cover, and making units hold against cover as i saw suggested in another topic would help reducing easy headshots while making it less frustrating to take full cover.

just my thoughts, thanks for reading

cheers

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**Author:** ![SpiteAndMalice](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/spiteandmalice/32/39_2.png) [@SpiteAndMalice](https://forums.snapshotgames.com/u/SpiteAndMalice)\
**Post date:** [December 6, 2019, 3:43pm UTC](https://forums.snapshotgames.com/t/suggestions-for-headshots-and-cover/6053/2 "2019-12-06T15:43:08Z")

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> [@AlDifou](#):
>
> make aiming circle way more large, and allow to spend willpower point to make it more accurate, so we cannot just headshot everything that moves, but that headshot still have an interest

That’s a good idea. 🙂

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**Author:** ![Rookie](https://avatars.discourse-cdn.com/v4/letter/r/e47c2d/32.png) [@Rookie](https://forums.snapshotgames.com/u/Rookie)\
**Post date:** [December 6, 2019, 4:27pm UTC](https://forums.snapshotgames.com/t/suggestions-for-headshots-and-cover/6053/3 "2019-12-06T16:27:06Z")

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Good idea. I actually suggested this as well, along with the return of firing modes…

> [@Feedback Suggestion: Reduce Accuracy, Add Fire Modes](https://forums.snapshotgames.com/t/feedback-suggestion-reduce-accuracy-add-fire-modes/5942):
>
> Summary of Accuracy and HP Compared to UFOD, everyone seems to be an elite marksman of the highest order. We even have soldiers who can fire a six shot burst and hit distant targets with most of the bullets, even under combat stress. And… it’s making cover pretty useless. What’s the point of ducking behind cover, when the enemy’s aiming circle is about the size of your head? Rather than address the ease of obtaining headshots, apparently, the Dev solution was to make headshots completely non-…

This would be trivially easy to fix, so I have no idea what the devs are thinking.
