I play on an Inspiron 7700 Gaming Laptop with an Intel Core i7 2.81GHz and 16 Gig of RAM.
Can’t remember what the Nvidia Processor is off the top of my head.
It’s not a disaster - it’s just not what a lot of people expected. Remember the cries of pain in the early days of Firaxcom? A lot of players simply weren’t ready for a game that didn’t let them act like idiots and refused to hold their hand when they got themselves into trouble. That’s because XCOM was a watered-down version of a Gollop game.
This is a ramped-UP version of a Gollop game, that is obviously and specifically designed to address the common XCOM veteran’s complaint that the game gets easier as your squad gains superpowers. Cheesing aside (Sniper Rage Burst anyone?), this game doesn’t get easier - it gets so phenomenally hard that simply surviving a standard Haven Defence with less than 30% casualties is a reason for celebration. Some of us love it that way, others hate it.
Yes, it has balancing issues, but my experience of feeding back on the Backer Builds is that the most egregious of those issues will eventually get fixed. Snapshot isn’t Firaxis - it doesn’t have a vast bank of resources it can throw at a problem, so things get solved incrementally over time.
While I often disagree with Zzzz on these forums, I think a lot of what he says in the post above this is valid.
If you want a smooth, clean playthrough that is punishingly difficult but bug-free and balanced, wait a year. If you can cope with bugs and OP combos, give it a try now and then feedback to the devs on these forums about what to improve. That’s my two-penn’orth.