# Severe Exploit – Multiple Attack Havens – Game become to easy!

**URL:** <https://forums.snapshotgames.com/t/severe-exploit-multiple-attack-havens-game-become-to-easy/12681>\
**Category:** Game Feedback\
**Created:** [January 16, 2021, 10:54pm UTC](https://forums.snapshotgames.com/t/severe-exploit-multiple-attack-havens-game-become-to-easy/12681 "2021-01-16T22:54:08Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)\
**Post date:** [January 17, 2021, 2:13pm UTC](https://forums.snapshotgames.com/t/severe-exploit-multiple-attack-havens-game-become-to-easy/12681/9 "2021-01-17T14:13:01Z")

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> [@Lobo](#):
>
> not just in casual rookie players

The current balance cannot satisfy even casual players.

> [@\[Feedback\]\[Spoiler\] Goodbye Phoenix Point](https://forums.snapshotgames.com/t/feedback-spoiler-goodbye-phoenix-point/9109/61):
>
> Imo, the “Legend” difficulty cannot be realized until the final DLC is released and Modding is unlocked. A good “Hard Level” is a super difficult task, even for “AAA games” (XCOM2, Gears Tactics).
> 
> - And so: Rookie, Veteran and Hero.
> 
> The problem is that SG is not following the path of the golden balance for the Veteran. `They work to trim the peaks and valleys across the entire scale.`
> 
> Although IMHO, the two most important tracks are:
> 
> - Rookie, for an interesting and "Fun game up to one of the endings
> - Engaging the casual player.
> 
> - Hero, for the implementation of graceful game mechanics for deep "Immersion
> - Revealing the beauty and potential of the game.

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