# Save scumming. What is it?

**URL:** <https://forums.snapshotgames.com/t/save-scumming-what-is-it/9583>\
**Category:** Phoenix Point\
**Created:** [February 28, 2020, 7:57pm UTC](https://forums.snapshotgames.com/t/save-scumming-what-is-it/9583 "2020-02-28T19:57:32Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![SpiteAndMalice](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/spiteandmalice/32/39_2.png) [@SpiteAndMalice](https://forums.snapshotgames.com/u/SpiteAndMalice)\
**Post date:** [February 29, 2020, 9:57am UTC](https://forums.snapshotgames.com/t/save-scumming-what-is-it/9583/10 "2020-02-29T09:57:35Z")

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I think we’re understanding the meaning behind that post differently

> [@First play through, some thoughts](https://forums.snapshotgames.com/t/first-play-through-some-thoughts/9243/3):
>
> This is actually what is causing the difficulty spike for many people.
> 
> It’s actually expected that the player will lose some missions or will at least take some casualties.
> 
> **\> When a player reloads to ensure they only ever have successful missions and no losses, the games’ adaptive difficulty goes (oh, it must still be too easy), and turns up the heat.**

I’m taking as meaning that DDA responds to your results of missions. If you complete 100% and with 0% losses then it’s going to go up. If you fail to complete and/or take losses whilst completing missions then it’ll respond accordingly.

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