# Recover flawed in use

**URL:** https://forums.snapshotgames.com/t/recover-flawed-in-use/11297
**Category:** Game Feedback
**Created:** [August 22, 2020, 3:13pm UTC](https://forums.snapshotgames.com/t/recover-flawed-in-use/11297 "2020-08-22T15:13:14Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![Hugh\_Jasdic](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/hugh_jasdic/32/2509_2.png) [@Hugh\_Jasdic](https://forums.snapshotgames.com/u/Hugh_Jasdic)
#### Post date: [August 22, 2020, 3:13pm UTC](https://forums.snapshotgames.com/t/recover-flawed-in-use/11297/1 "2020-08-22T15:13:14Z")

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Why is it that the enemy can move AND recover, but all I can do is choose one or the other?

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### Author: ![VOLAND](https://avatars.discourse-cdn.com/v4/letter/v/c6cbf5/32.png) [@VOLAND](https://forums.snapshotgames.com/u/VOLAND)
#### Post date: [August 22, 2020, 3:45pm UTC](https://forums.snapshotgames.com/t/recover-flawed-in-use/11297/2 "2020-08-22T15:45:30Z")

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No it isn’t. The next turn after panicking all characters, human, Pandorans and others, whether controlled by Player or AI, automatically move some distance and recover.

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### Author: ![Hugh\_Jasdic](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/hugh_jasdic/32/2509_2.png) [@Hugh\_Jasdic](https://forums.snapshotgames.com/u/Hugh_Jasdic)
#### Post date: [August 22, 2020, 6:09pm UTC](https://forums.snapshotgames.com/t/recover-flawed-in-use/11297/3 "2020-08-22T18:09:13Z")

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why, then, do we have to be panicked to move and recover? It would be nice, and make more sense, if clear-headed units could also move and recover.

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### Author: ![Wormerine](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/wormerine/32/976_2.png) [@Wormerine](https://forums.snapshotgames.com/u/Wormerine)
#### Post date: [August 22, 2020, 7:22pm UTC](https://forums.snapshotgames.com/t/recover-flawed-in-use/11297/4 "2020-08-22T19:22:32Z")

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Will is a bit too easy to regain in the first place. Making it even easier to regain would’t be great.

Similarly panicking enemies (or you) is already powerful. Making them stand in place might not be great either.

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### Author: ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)
#### Post date: [August 22, 2020, 9:53pm UTC](https://forums.snapshotgames.com/t/recover-flawed-in-use/11297/5 "2020-08-22T21:53:17Z")

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but when unit panics it doesn’t control where it is moving, so I’m not sure what are you asking for. “Let Recover ability generate random movement when used”? Sure, that would be fantastic when your unit will move out of the cover!

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### Author: ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)
#### Post date: [August 24, 2020, 5:52am UTC](https://forums.snapshotgames.com/t/recover-flawed-in-use/11297/6 "2020-08-24T05:52:45Z")

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I recommend taking a look at this:

> [@Low \*Willpower mechanics\* Matter](https://forums.snapshotgames.com/t/low-willpower-mechanics-matter/11244/1):
>
> # Low _Willpower mechanics_ Matter
> 
> (At low Will, reduce accuracy)  
> With decreasing Will, Damage decreases.
> 
> 1. As a counterbalance in a system where there are skills “+% to damage”.
> 2. Introduces a coordinate system for the “delicate balance” of Willpower Mechanics. (from -50% … 0 … + 50%, + 100%, up to +150% ???)  
> (the first example - the `“Recover” skill will become Relevant` …)
