# Rage burst should be reworked

**URL:** <https://forums.snapshotgames.com/t/rage-burst-should-be-reworked/7281>\
**Category:** Phoenix Point\
**Created:** [December 15, 2019, 12:25am UTC](https://forums.snapshotgames.com/t/rage-burst-should-be-reworked/7281 "2019-12-15T00:25:16Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![VOLAND](https://avatars.discourse-cdn.com/v4/letter/v/c6cbf5/32.png) [@VOLAND](https://forums.snapshotgames.com/u/VOLAND)\
**Post date:** [August 14, 2020, 4:13pm UTC](https://forums.snapshotgames.com/t/rage-burst-should-be-reworked/7281/8 "2020-08-14T16:13:02Z")

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Good to see you back Spagetman 🙂

I do think new RB can be improved, see here

> [@Rage Burst is completely garbage with Cthulhu (spoiler)](https://forums.snapshotgames.com/t/rage-burst-is-completely-garbage-with-cthulhu-spoiler/11223/9):
>
> I think the problem is that the conal aiming doesn’t give enough information on what will get hit and what damage it will do. I have tested it with many different weapons (including Sniper Rifles), though not on the final boss. You can get it to hit a target with 2-3 shots, or a bunch of enemies closely packed together, which is what it is intended for, but it feels haphazard and often just doesn’t behave as expected.
> 
> I would prefer if the aiming was done in first person mode - same conal attack but allowing height adjustment and better understanding of where the projectiles can go.

However,

> [@Spagetman43](#):
>
> The original did not guarantee a hit but this makes sure you get NOTING!

This is either an exaggeration, or you are not using it right 🙂

While aiming with the cone you have to “select” the target (so that the borders of the central tile it is on is colored red). You will also see the damage estimate for the target at the health bar on top. This will aim the attack at the centre mass of the target. The chances to hit are actually higher, because the 50% penalty to accuracy is gone, but of course some shots will always miss except very large/clustered targets.

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