# Rage burst for sniper / heavy still OP

**URL:** <https://forums.snapshotgames.com/t/rage-burst-for-sniper-heavy-still-op/9852>\
**Category:** Game Feedback\
**Created:** [March 11, 2020, 8:50am UTC](https://forums.snapshotgames.com/t/rage-burst-for-sniper-heavy-still-op/9852 "2020-03-11T08:50:24Z")\
**Posts on this page:** 1\
**Showing post:** 129

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**Author:** ![walan](https://avatars.discourse-cdn.com/v4/letter/w/fbc32d/32.png) [@walan](https://forums.snapshotgames.com/u/walan)\
**Post date:** [March 18, 2020, 8:11am UTC](https://forums.snapshotgames.com/t/rage-burst-for-sniper-heavy-still-op/9852/129 "2020-03-18T08:11:20Z")

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Just stumbled across a playtrough.  
Many of you will know ChristopherOdd.

[![](https://img.youtube.com/vi/BgM5l4dkPG4/maxresdefault.jpg "Post Balance Patch Final Mission (2/2) - Phoenix Point - Legend Campaign - Part 55") ](https://www.youtube.com/watch?v=BgM5l4dkPG4&t=3505)

In summary, after the finish on legendary he talks about the quality of the game and of course names the balance problems.  
Who would have thought: as a prime example of OP, he calls rage burst (as it is currently).

However, my own experience and the contributions here have shown that the “OP” holes are buried much deeper (ON BOTH SIDES), but this is discussed in another thread.

> [@Nerf everything](https://forums.snapshotgames.com/t/nerf-everything/9914):
>
> Seriously, the whole game feels like it is suffering from power creep. Both on the player side, and the AI’s side, everything is too powerful, too dangerous, and combined with small map sizes this leads to missions where everyone is on top of each other and the most viable tactic available to the player is to alpha strike your opponent on the 1st couple of turns. There are separate threads appearing for some of the main culprits; rage burst, dash, mind control, and acid, but it’s not just those…

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