# ODI not decreasing

**URL:** <https://forums.snapshotgames.com/t/odi-not-decreasing/9814>\
**Category:** Bug Discussion\
**Created:** [March 9, 2020, 12:39pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814 "2020-03-09T12:39:42Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![64bitreview](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/64bitreview/32/2653_2.png) [@64bitreview](https://forums.snapshotgames.com/u/64bitreview)\
**Post date:** [March 9, 2020, 12:39pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/1 "2020-03-09T12:39:42Z")

</div>

Prior to the mission, the ODI index was 17 percent. After destroying the nest, the ODI ratio was still 17 percent.  
Is this just a UI problem or a serious game flaw?

1. If this is a serious mistake, when are you planning to fix it?
2. Will the patch take into account nests destroyed by the player?  
 ![ODI1](https://canada1.discourse-cdn.com/flex036/uploads/snapshotgames/original/2X/9/920cef7c999a359a23d226288c86f4c446bd2922.jpeg) ![ODI2](https://canada1.discourse-cdn.com/flex036/uploads/snapshotgames/original/2X/4/45b87eca0236585719d8c7086e79382ca6afb245.jpeg)

---

<div class="post-metadata">

**Author:** ![Valygar](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/valygar/32/2632_2.png) [@Valygar](https://forums.snapshotgames.com/u/Valygar)\
**Post date:** [March 9, 2020, 1:32pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/2 "2020-03-09T13:32:21Z")

</div>

Hi, I saw your F12 in-game report. You are playing on the hardest difficulty (legend). This is neither a serious game flaw nor an UI problem. This is part of new difficulty settings.

Now ODI decrease depends on your difficulty (the higher the difficulty the less will ODI decrease after destroying the Pandoran colony). As you are playing on the highest difficulty and you destroyed “just” a nest the impact on ODI is actually that small that it does not even move 1 point.

---

<div class="post-metadata">

**Author:** ![64bitreview](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/64bitreview/32/2653_2.png) [@64bitreview](https://forums.snapshotgames.com/u/64bitreview)\
**Post date:** [March 9, 2020, 3:14pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/3 "2020-03-09T15:14:45Z")

</div>

Thanks for the quick reply. To be honest, you should mention this in the article about the Leviathan patch.  
But at the end of the day, a message from you is like a breeze of spring. I’m happy.

---

<div class="post-metadata">

**Author:** ![omenomaho](https://avatars.discourse-cdn.com/v4/letter/o/6bbea6/32.png) [@omenomaho](https://forums.snapshotgames.com/u/omenomaho)\
**Post date:** [March 9, 2020, 5:20pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/4 "2020-03-09T17:20:31Z")

</div>

> [@Valygar](#):
>
> Now ODI decrease depends on your difficulty (the higher the difficulty the less will ODI decrease after destroying the Pandoran colony). As you are playing on the highest difficulty and you destroyed “just” a nest the impact on ODI is actually that small that it does not even move 1 point.

Oh for fucks sake I should have known that beforehand ! Now it feels like I’m fighting some artificial unbeatable timeout instead of Pandorans … Thanks.

Also, doesn’t that mean that I’m better off waiting for Nests/Lair to evolve into Citadels ??

---

<div class="post-metadata">

**Author:** ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)\
**Post date:** [March 9, 2020, 7:44pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/5 "2020-03-09T19:44:22Z")

</div>

> [@omenomaho](#):
>
> Also, doesn’t that mean that I’m better off waiting for Nests/Lair to evolve into Citadels ??

Not necessary. Let say that taking out Nest resets ODI by 0.5. Probably Lair takes back 1 ODI and CItadel 2 (I’m guessing). You need to remember that if there is a Lair it was merged from 2 Nests. So taking 2 Nests would have the same impact as Lair. But Nests are less difficult.

---

<div class="post-metadata">

**Author:** ![64bitreview](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/64bitreview/32/2653_2.png) [@64bitreview](https://forums.snapshotgames.com/u/64bitreview)\
**Post date:** [March 10, 2020, 4:49pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/6 "2020-03-10T16:49:06Z")

</div>

Today i destroyed two lairs and one two nests - ODI did not change at all.

---

<div class="post-metadata">

**Author:** ![djoles77](https://avatars.discourse-cdn.com/v4/letter/d/e19adc/32.png) [@djoles77](https://forums.snapshotgames.com/u/djoles77)\
**Post date:** [March 10, 2020, 5:57pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/7 "2020-03-10T17:57:15Z")

</div>

There is scripted event, something with array of connected hearts, and when I choose to destroy it text states that ODI is reduced by 5, but there is no reduction, ODI stays the same. Got that scripted event in 3-4 playthroughs and ODI never realy goes down.

---

<div class="post-metadata">

**Author:** ![omenomaho](https://avatars.discourse-cdn.com/v4/letter/o/6bbea6/32.png) [@omenomaho](https://forums.snapshotgames.com/u/omenomaho)\
**Post date:** [March 10, 2020, 8:17pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/8 "2020-03-10T20:17:00Z")

</div>

Yea, it seems to keep going up. It’s hard to not read it as silly static progress bar, disconnected from your actions.

---

<div class="post-metadata">

**Author:** ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)\
**Post date:** [March 10, 2020, 10:43pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/9 "2020-03-10T22:43:47Z")

</div>

Interesting, Maybe you don’t know but ODI is not an integer. It has decimal values, but of course UI doesn’t show this to not complicate players life. I will… well MAYBE I will check it later if there is no change or the change is so small it can’t be noticed. Or maybe someone else will do it?

---

<div class="post-metadata">

**Author:** ![MadSkunky](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/madskunky/32/2650_2.png) [@MadSkunky](https://forums.snapshotgames.com/u/MadSkunky)\
**Post date:** [March 11, 2020, 9:21am UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/10 "2020-03-11T09:21:54Z")

</div>

> [@Yokes](#):
>
> Or maybe someone else will do it?

My experiences especially from yesterday’s gameplay on medium difficulty:  
Shortly before the end of the game, there were 4 heaven attacks almost simultaneously and I was only able to defend one, resulting in 3 citadels and 1 lair. The destruction of the first citadel did not reduce the ODI at all, the 2nd decreases it by 1 point, the 3rd again nothing and the Lair then again 1 point down. So overall, the destruction has an impact on the ODI, but it seems to be very little, at least in my endgame with over 60 % ODI.

---

<div class="post-metadata">

**Author:** ![MichaelIgnotus](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/michaelignotus/32/1793_2.png) [@MichaelIgnotus](https://forums.snapshotgames.com/u/MichaelIgnotus)\
**Post date:** [March 11, 2020, 9:34am UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/11 "2020-03-11T09:34:01Z")

</div>

TBH, until this thread I didn’t even notice that the ODI _did_ decrease. I thought it was a global indicator of the inexorable spread of the Pandoravirus, which acted as an in-game timing mechanism. It’s not like the Avatar Project, where taking out a research facility can put the brakes on the project - it’s more like the spread of a pandemic: slow, insidious and ultimately unstoppable.

---

<div class="post-metadata">

**Author:** ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)\
**Post date:** [March 11, 2020, 9:41am UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/12 "2020-03-11T09:41:44Z")

</div>

> [@MichaelIgnotus](#):
>
> TBH, until this thread I didn’t even notice that the ODI _did_ decrease

Previously it decreased. Simple Nest could reset counter by 1 ODI point on Veteran or Hero difficulty (I don’t remember which option I have chosen then). This was only way (except few rare Events?) to put aliens back in their progression (in global invasion/timer - not in their research/evolution).

---

<div class="post-metadata">

**Author:** ![MichaelIgnotus](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/michaelignotus/32/1793_2.png) [@MichaelIgnotus](https://forums.snapshotgames.com/u/MichaelIgnotus)\
**Post date:** [March 11, 2020, 10:58am UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/13 "2020-03-11T10:58:20Z")

</div>

Ah, that might be why. I only ever encountered one Nest before everything turned into Lairs. Since I tend to ignore Lairs and only bother with Citadels, I probably never noticed if that affected the ODI.

---

<div class="post-metadata">

**Author:** ![64bitreview](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/64bitreview/32/2653_2.png) [@64bitreview](https://forums.snapshotgames.com/u/64bitreview)\
**Post date:** [March 11, 2020, 11:22am UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/14 "2020-03-11T11:22:04Z")

</div>

I have got similar event (destroy pumpkin head). ODI should be reduce by 5, but stays the same.

---

<div class="post-metadata">

**Author:** ![UnstableVoltage](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/unstablevoltage/32/5_2.png) [@UnstableVoltage](https://forums.snapshotgames.com/u/UnstableVoltage)\
**Post date:** [March 11, 2020, 11:37am UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/15 "2020-03-11T11:37:53Z")

</div>

Could you please submit this in-game with the F12 bug report and we can have @gamingmechanoid take a look into it.

---

<div class="post-metadata">

**Author:** ![mcarver2000](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/mcarver2000/32/2435_2.png) [@mcarver2000](https://forums.snapshotgames.com/u/mcarver2000)\
**Post date:** [March 12, 2020, 4:52pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/16 "2020-03-12T16:52:50Z")

</div>

Just explored a site that reportedly reduced ODI by 5. However, prior to this the ODI was 50% and stayed at 50%.

---

<div class="post-metadata">

**Author:** ![mcarver2000](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/mcarver2000/32/2435_2.png) [@mcarver2000](https://forums.snapshotgames.com/u/mcarver2000)\
**Post date:** [March 22, 2020, 3:28pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/17 "2020-03-22T15:28:54Z")

</div>

> [@Valygar](#):
>
> Hi, I saw your F12 in-game report. You are playing on the hardest difficulty (legend). This is neither a serious game flaw nor an UI problem. This is part of new difficulty settings.
> 
> Now ODI decrease depends on your difficulty (the higher the difficulty the less will ODI decrease after destroying the Pandoran colony). As you are playing on the highest difficulty and you destroyed “just” a nest the impact on ODI is actually that small that it does not even move 1 point.

So one would assume at Veteran Level and taking out 2 citadels back to back, the ODI meter should drop at least 1-2%. Not the case – At Veteran Level my ODI was at 87% and taking out 2 Citadels back-to-back and the ODI did not budge at all.

---

<div class="post-metadata">

**Author:** ![Ragewraith](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/ragewraith/32/2861_2.png) [@Ragewraith](https://forums.snapshotgames.com/u/Ragewraith)\
**Post date:** [March 22, 2020, 9:31pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/18 "2020-03-22T21:31:50Z")

</div>

Yeah, I am having this issue on vet level. I saw NJ take out a lair and the ODI dropped back about 4%. I then took a remaining citadel and (supposededly small) lair and it didn’t drop a single point.

---

<div class="post-metadata">

**Author:** ![MichaelIgnotus](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/michaelignotus/32/1793_2.png) [@MichaelIgnotus](https://forums.snapshotgames.com/u/MichaelIgnotus)\
**Post date:** [March 22, 2020, 10:28pm UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/19 "2020-03-22T22:28:55Z")

</div>

I had this issue on Heroic. ODI at 98%. Took out 2 Citadels & 1 Lair back-to-back in a single run. ODI did not budge a fraction. Then it jumped by 2 and I lost the game.

---

<div class="post-metadata">

**Author:** ![icemann](https://avatars.discourse-cdn.com/v4/letter/i/c68b51/32.png) [@icemann](https://forums.snapshotgames.com/u/icemann)\
**Post date:** [March 23, 2020, 4:19am UTC](https://forums.snapshotgames.com/t/odi-not-decreasing/9814/20 "2020-03-23T04:19:40Z")

</div>

At 98% it’s time to start a new game.

[Next page](https://forums.snapshotgames.com/t/odi-not-decreasing/9814.md?page=2)
