# \[MOD\] Disable firing target animation

**URL:** <https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147>\
**Category:** Phoenix Point\
**Created:** [December 13, 2019, 3:11pm UTC](https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147 "2019-12-13T15:11:20Z")\
**Posts on this page:** 11\
**Page:** 2

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**Author:** ![omenomaho](https://avatars.discourse-cdn.com/v4/letter/o/6bbea6/32.png) [@omenomaho](https://forums.snapshotgames.com/u/omenomaho)\
**Post date:** [December 14, 2019, 8:52pm UTC](https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147/21 "2019-12-14T20:52:03Z")

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I have not noticed it yet. Even though, it is still an absurd ability. Also, are you saying I have to go into aim modus for it to pop up ? Yeah that just adds to the atrocious design of that troll ability.

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**Author:** ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)\
**Post date:** [December 14, 2019, 9:06pm UTC](https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147/22 "2019-12-14T21:06:17Z")

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> [@omenomaho](#):
>
> Also, are you saying I have to go into aim modus for it to pop up

You don’t have to. Just assume that every Arthron which is nearby will return fire and plan accordingly.

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**Author:** ![omenomaho](https://avatars.discourse-cdn.com/v4/letter/o/6bbea6/32.png) [@omenomaho](https://forums.snapshotgames.com/u/omenomaho)\
**Post date:** [December 14, 2019, 11:46pm UTC](https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147/23 "2019-12-14T23:46:07Z")

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Yes I do that now. Does not change anything about that ability needing to go or severely reworked.

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**Author:** ![Morkilimus](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/morkilimus/32/2139_2.png) [@Morkilimus](https://forums.snapshotgames.com/u/Morkilimus)\
**Post date:** [December 15, 2019, 2:40am UTC](https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147/24 "2019-12-15T02:40:36Z")

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It doesn’t need to be reworked though. Your soldiers also have the option to return fire, and I’m sure it’s just as annoying to the Arthrons as it is to us. It’s a tactical part of the fight that you need to work around. It’s no different than characters being able to counter attack in other turn-based combat games. _shrug_

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**Author:** ![Neoviper](https://avatars.discourse-cdn.com/v4/letter/n/e9bcb4/32.png) [@Neoviper](https://forums.snapshotgames.com/u/Neoviper)\
**Post date:** [December 15, 2019, 11:22am UTC](https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147/25 "2019-12-15T11:22:27Z")

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It actually is incredibly more annoying to us than the pandorans. First of all they have apparently infinite magazines, whereas we actually have ammo to worry about. Second they absolutely constantly take losses and it doesn’t really affect them at all, whereas one dead unit for us can be backbreaking. That said, I find that most of the time when you’re about to fire the game accurately shows the icon showing which aliens will return fire. If they could eliminate instances of return fire not being shown, I would have no problems whatsoever with it.

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**Author:** ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)\
**Post date:** [December 15, 2019, 11:49am UTC](https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147/26 "2019-12-15T11:49:35Z")

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> [@Neoviper](#):
>
> First of all they have apparently infinite magazines, whereas we actually have ammo to worry about

They don’t have infinite magazines.

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**Author:** ![Neoviper](https://avatars.discourse-cdn.com/v4/letter/n/e9bcb4/32.png) [@Neoviper](https://forums.snapshotgames.com/u/Neoviper)\
**Post date:** [December 15, 2019, 12:36pm UTC](https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147/27 "2019-12-15T12:36:50Z")

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I haven’t noticed them reloading, but then again It’s been a while since I let them shoot at me that much. Do you know what their magazine size is?

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**Author:** ![omenomaho](https://avatars.discourse-cdn.com/v4/letter/o/6bbea6/32.png) [@omenomaho](https://forums.snapshotgames.com/u/omenomaho)\
**Post date:** [December 15, 2019, 2:55pm UTC](https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147/28 "2019-12-15T14:55:47Z")

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> [@Morkilimus](#):
>
> It doesn’t need to be reworked though.

It has to, and it will. I find it astonishing that some ppl are defending this bullshit, but then again some ppl still follow (institutionalized) religious movements too 😉

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**Author:** ![Morkilimus](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/morkilimus/32/2139_2.png) [@Morkilimus](https://forums.snapshotgames.com/u/Morkilimus)\
**Post date:** [December 15, 2019, 3:20pm UTC](https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147/29 "2019-12-15T15:20:38Z")

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There’s a lot that needs rebalancing in Phoenix Point, but generally I think the majority of what’s happening here is people bitching because they find the difficulty too challenging.

Not EVERY aspect of the combat needs changing. Scroll the forums, count how many different mechanics people want nerfed. If the devs actually step in and nerf all of this stuff, you’re going to find yourself in candy land where everything’s a breeze.

I’m not defending all aspects of PP in its current state, but return fire isn’t exactly one of the areas that is tilting the difficulty scale in one direction or another, especially when return fire is so easy to obtain for your own troops, as well as dash and rally the troops.

I have seen VERY few people complain about return fire, and if it’s this much of a nuisance to you, I’d venture to say you are not approaching your combat as tactfully as you should be.

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**Author:** ![Yokes](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/yokes/32/310_2.png) [@Yokes](https://forums.snapshotgames.com/u/Yokes)\
**Post date:** [December 15, 2019, 5:08pm UTC](https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147/30 "2019-12-15T17:08:47Z")

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> [@Neoviper](#):
>
> Do you know what their magazine size is?

They do not reload. But I think their limit is 32 bullets.

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**Author:** ![joshybones](https://avatars.discourse-cdn.com/v4/letter/j/f475e1/32.png) [@joshybones](https://forums.snapshotgames.com/u/joshybones)\
**Post date:** [December 15, 2019, 5:56pm UTC](https://forums.snapshotgames.com/t/mod-disable-firing-target-animation/7147/31 "2019-12-15T17:56:42Z")

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Yeah man, this is what everyone was asking for… a mod that makes Rage Burst more effective. Hah!

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