I am writing this post as I am curious what are people’s opinions regarding frequency of combat encounters.
From multiple streams I have watched it seems combat opportunity pops up extremely frequently: scavenging sites, heaven defences and combat missions seem to pop up whenever you look.
All previous XCOM games had a much more deliberate pace - of course, Firaxis games scheduled their missions, but even in original games a limited scanning range and amount of activity beyond players power level meant that amount of battles weren’t overwhelming. I always felt that this “combat spam” always happened in those games, but it tended to be in later game where either we had too much coverage (UFOs and LongWars) or we had little to gain from combat and enemy progression halted (Firaxis XCOMs).
I write it out of worry as to frequent presence of combat missions seem to negatively impact game pace right now - with so little time elapsing inbetween mission there doesn’t seem enough progress on both player and enemy side to keep things interesting.
Of course, it is beta, and just adding a bigger variety of events that could be discovered could elevate the problem.
Another thing, might be including from a get go missions beyond player capability: like bigger UFOs - something player might not be able to tackle at the start of the game.
Which leads be to an inquiry: how does the world map work? Are events and heavens created at the start of the game and are there to be discovered, or are some of them generated as the game goes: new heavens being established, new mission opportunities popping up. Do missions disappear if they are not taken within a time frame?