# Mind Control isolator catch

**URL:** <https://forums.snapshotgames.com/t/mind-control-isolator-catch/14727>\
**Category:** Game Feedback\
**Created:** [October 23, 2022, 4:02pm UTC](https://forums.snapshotgames.com/t/mind-control-isolator-catch/14727 "2022-10-23T16:02:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![DeadGodPreacher](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/deadgodpreacher/32/4477_2.png) [@DeadGodPreacher](https://forums.snapshotgames.com/u/DeadGodPreacher)\
**Post date:** [October 23, 2022, 4:02pm UTC](https://forums.snapshotgames.com/t/mind-control-isolator-catch/14727/1 "2022-10-23T16:02:09Z")

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It is a hard work with virus weapons to make Scylla or any big enemy fall under your mind control.

What I was hoping for, is that I could catch a Scylla not only by making it panic for circa 10 rounds in which EVERY of my soldiers are hitting it with a shocker, but actually do some amazing stuff and catch it via Mind Control.

Which is a cool faction-related idea, but… is not possible. If you just mind control the last enemy and this is going to be Scylla – you win, though you get nothing in return for such an effort.

It would be just amazing if the Disciples of Anu priests would have this mechanic as a natural counter-argument to New Jericho’s overwhelming armor / firepower and Synedrions paralyzing weapons.

Especially, considering that the Disciples are the one’s who need to catch aliens the most (for mutagens).

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**Author:** ![ppp](https://avatars.discourse-cdn.com/v4/letter/p/9de0a6/32.png) [@ppp](https://forums.snapshotgames.com/u/ppp)\
**Post date:** [October 27, 2022, 7:25pm UTC](https://forums.snapshotgames.com/t/mind-control-isolator-catch/14727/2 "2022-10-27T19:25:48Z")

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In my first playthrough, I made it a point to capture one. I decided it wasn’t worth the effort for additional rounds.
