# Mind Control at end of scenario should be a capture

**URL:** <https://forums.snapshotgames.com/t/mind-control-at-end-of-scenario-should-be-a-capture/8690>\
**Category:** Game Feedback\
**Created:** [January 9, 2020, 6:06pm UTC](https://forums.snapshotgames.com/t/mind-control-at-end-of-scenario-should-be-a-capture/8690 "2020-01-09T18:06:19Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![indigodruid](https://avatars.discourse-cdn.com/v4/letter/i/d78d45/32.png) [@indigodruid](https://forums.snapshotgames.com/u/indigodruid)\
**Post date:** [January 9, 2020, 6:06pm UTC](https://forums.snapshotgames.com/t/mind-control-at-end-of-scenario-should-be-a-capture/8690/1 "2020-01-09T18:06:19Z")

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title says it all. title says it all

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**Author:** ![Lorifel](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/lorifel/32/2366_2.png) [@Lorifel](https://forums.snapshotgames.com/u/Lorifel)\
**Post date:** [January 9, 2020, 7:21pm UTC](https://forums.snapshotgames.com/t/mind-control-at-end-of-scenario-should-be-a-capture/8690/2 "2020-01-09T19:21:10Z")

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Wouldn’t it make capture too easy? In Phoenix Point units tend to go in and out of Mind Control so quickly…

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**Author:** ![mcarver2000](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/mcarver2000/32/2435_2.png) [@mcarver2000](https://forums.snapshotgames.com/u/mcarver2000)\
**Post date:** [January 9, 2020, 8:47pm UTC](https://forums.snapshotgames.com/t/mind-control-at-end-of-scenario-should-be-a-capture/8690/3 "2020-01-09T20:47:01Z")

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One would think so. If I recall correctly, enemies under mind-control in X-Com where left behind as well. I don’t recall even being able to mind-control them to the evac point and evac them.

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**Author:** ![indigodruid](https://avatars.discourse-cdn.com/v4/letter/i/d78d45/32.png) [@indigodruid](https://forums.snapshotgames.com/u/indigodruid)\
**Post date:** [January 9, 2020, 8:57pm UTC](https://forums.snapshotgames.com/t/mind-control-at-end-of-scenario-should-be-a-capture/8690/4 "2020-01-09T20:57:36Z")

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Maybe, but if that overbalances, then perhaps not end the scenario and let me tase them.

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**Author:** ![Lorifel](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/lorifel/32/2366_2.png) [@Lorifel](https://forums.snapshotgames.com/u/Lorifel)\
**Post date:** [January 9, 2020, 9:02pm UTC](https://forums.snapshotgames.com/t/mind-control-at-end-of-scenario-should-be-a-capture/8690/5 "2020-01-09T21:02:45Z")

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I think there should be a pop-up message at the end of your turn asking if you would like to end the mission when all the living enemies are mind-controlled.

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**Author:** ![Klarum](https://avatars.discourse-cdn.com/v4/letter/k/958977/32.png) [@Klarum](https://forums.snapshotgames.com/u/Klarum)\
**Post date:** [January 10, 2020, 8:31am UTC](https://forums.snapshotgames.com/t/mind-control-at-end-of-scenario-should-be-a-capture/8690/6 "2020-01-10T08:31:55Z")

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You can easily drop enemy WP to zero and mind control cost zero actions and zero WP.  
It would be too broken.

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**Author:** ![Hamadraith](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/hamadraith/32/1400_2.png) [@Hamadraith](https://forums.snapshotgames.com/u/Hamadraith)\
**Post date:** [January 10, 2020, 8:44am UTC](https://forums.snapshotgames.com/t/mind-control-at-end-of-scenario-should-be-a-capture/8690/7 "2020-01-10T08:44:46Z")

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I know they have all the abilities pretty much locked, but it would be interesting if they had an ability for the priest that can add like 20 paralysis to a mind controlled enemy. Or just make it a part of the mind control ability. It would cost like 2-4 will or something. Also I agree with automatic capture, it just makes sense.
