# Make aircrafts add to military power of the haven they are stationed in

**URL:** <https://forums.snapshotgames.com/t/make-aircrafts-add-to-military-power-of-the-haven-they-are-stationed-in/12776>\
**Category:** Game Feedback\
**Created:** [January 28, 2021, 4:34am UTC](https://forums.snapshotgames.com/t/make-aircrafts-add-to-military-power-of-the-haven-they-are-stationed-in/12776 "2021-01-28T04:34:54Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)\
**Post date:** [January 28, 2021, 10:12am UTC](https://forums.snapshotgames.com/t/make-aircrafts-add-to-military-power-of-the-haven-they-are-stationed-in/12776/5 "2021-01-28T10:12:55Z")

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> [@Lorifel](#):
>
> `Player would be a little bit less motivated` to steal an aircraft knowing it is going to undermine that haven’s ability to defend.

**[Military Strength](http://wiki.phoenixpoint.com/Geoscape)** is derived from the Population and Training Facilities within the Haven, or from Havens with the same affiliation within its operating range. Military strength is population/1000, rounded up. +4 from Training Facility, +2 from nearby Haven with Training Facility ( **pending check bonus from elite training facilities** ).

> [@Improve Haven ecosystem to reduce grind of Haven defense missions](https://forums.snapshotgames.com/t/improve-haven-ecosystem-to-reduce-grind-of-haven-defense-missions/11196/9):
>
> Perhaps it should be visualized as
> 
> - HP bar
> - points: Attack, Defense, Armor  
> (+3% HP, +5 Armor, -3 Def …)

**This should be clear to the Majority.**

- Attack points = Military Strength points  
Defense points = HP/ repair of Key Buildings  
Armor points = HP of Walls and defense Mechanisms

Each attack by monsters and its consequences must be clearly deciphered and clearly shown.

Then and only then, will any changes by “+3” be noticeable (and have a Meaning).

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