# Let's say the Designer’s Scales were Broken

**URL:** <https://forums.snapshotgames.com/t/lets-say-the-designer-s-scales-were-broken/9944>\
**Category:** Game Feedback\
**Created:** [March 16, 2020, 8:38am UTC](https://forums.snapshotgames.com/t/lets-say-the-designer-s-scales-were-broken/9944 "2020-03-16T08:38:44Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)\
**Post date:** [March 16, 2020, 8:38am UTC](https://forums.snapshotgames.com/t/lets-say-the-designer-s-scales-were-broken/9944/1 "2020-03-16T08:38:44Z")

</div>

_Why am I here? Because I Believed in the Dream of Julian Gollop - the man who left a place in the History of the games. Many people consider him the Founding Father and I believe that PP proved it Again._

Now about aching pain.  
I want to speculate that if the Design Scales were Broken?

I see this Fault Line between the Basic Mechanics of the game (ballistics: refusal of %hit, destruction of the environment, manual aiming …) and Skills / Statistics (and their combination) “with broken logic inside it”. _(Skills and statistics are broken, but balancing them is eliminating the consequences, not the causes.)_

Basic Mechanics were created as Reality (100-200% damage), and the “Skill System” from on the top floor say: “my dad will hit your dad to such an extent that he will fly into space” (300-2500% damage). Both are games, put together it doesn’t fit well.

I see two ways:

1. back closer to the Basic Mechanics: any soldier / enemy can perform (_skills/statistics_) **the Feat as in reality** (125% - max150% in the stack), in the game frame **quite often** (depending on the level of difficulty).

2. keep going forward, but **Open the Modding Tools** and give the opportunity to customize the game for Yourself. (let Hard players help the Moders, than a lot of hostile chatter on the forum).

> **Сonception**
>
> > [@About reducing mobility](https://forums.snapshotgames.com/t/about-reducing-mobility/9574/18):
> >
> > If the average person’s efficiency is 75%, then say “Heroic Feat with Luck” is a maximum of 125%  
> > Mostly, you can exceed 100% efficiency, but as a spring - the stronger you need to compress, the more energy you need  
> > 100% energy = 100% result  
> > 150% energy = 110% result  
> > 215% energy = 120% result  
> > 300% energy = 125% maximum result

> Support and Follow “ **Open the Modding Tools** ”

- [Support — Phoenix Point](https://feedback.phoenixpoint.info/feedback/p/official-mods-support)

- [Support — Phoenix Point](https://feedback.phoenixpoint.info/feedback/p/customisation-of-game-menu-options)

- [Support — Phoenix Point](https://feedback.phoenixpoint.info/feedback/p/a-different-way-to-do-difficulty-modes)

---

<div class="post-metadata">

**Author:** ![kingius](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/kingius/32/191_2.png) [@kingius](https://forums.snapshotgames.com/u/kingius)\
**Post date:** [March 16, 2020, 12:32pm UTC](https://forums.snapshotgames.com/t/lets-say-the-designer-s-scales-were-broken/9944/2 "2020-03-16T12:32:46Z")

</div>

I’d be happiest with option 1. I also feel it gives the game the best chance of being balanced properly.

---

<div class="post-metadata">

**Author:** ![Nattfarinn](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nattfarinn/32/2600_2.png) [@Nattfarinn](https://forums.snapshotgames.com/u/Nattfarinn)\
**Post date:** [March 16, 2020, 12:46pm UTC](https://forums.snapshotgames.com/t/lets-say-the-designer-s-scales-were-broken/9944/3 "2020-03-16T12:46:29Z")

</div>

Both. I mean, game should be balanced as well, but it doesn’t mean we don’t need modding support (it was promised by JG like 2 years ago, hope he’ll keep it).

---

<div class="post-metadata">

**Author:** ![MichaelIgnotus](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/michaelignotus/32/1793_2.png) [@MichaelIgnotus](https://forums.snapshotgames.com/u/MichaelIgnotus)\
**Post date:** [March 16, 2020, 1:40pm UTC](https://forums.snapshotgames.com/t/lets-say-the-designer-s-scales-were-broken/9944/4 "2020-03-16T13:40:42Z")

</div>

Option 1. I have no objection to a skills sandbox, but not to the point where it is breaking the game, as it is at the moment.

So skill use should be limited, and should act more as a ‘get out of jail’/‘push yourself to the limit’ mechanic than as the current magical superpowers menu it currently is.

But Nattafarin is right - the more modding support it has, the longer the shelf-life of the game will be, as people can tailour it to their own particular tastes.

---

<div class="post-metadata">

**Author:** ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)\
**Post date:** [March 16, 2020, 2:06pm UTC](https://forums.snapshotgames.com/t/lets-say-the-designer-s-scales-were-broken/9944/5 "2020-03-16T14:06:58Z")

</div>

> [@MichaelIgnotus](#):
>
> I have no objection to a skills sandbox, but not to the point where it is breaking the game, as it is at the moment.

My reasoning … Mastery does not mean Strength. Strength has a limit, Mastery has no limits.  
Learner trains to increase/use Strength, while the Master focuses not on strength (25-75%), but more on Timing and Place/Point.  
A combination of 3 receptions is to take only the necessary part from each and to unite.  
(1-x)+(1-y)+(1-z)\<1+1+1, fragments of receptions weaker than each of the receptions  
(1-x)_(1-y)_(1-z)\>\>\>3, combination of fragments is more effective than the sum of receptions  
Using less strength, timing, points of impact, but getting more efficiency.

> [@About reducing mobility](https://forums.snapshotgames.com/t/about-reducing-mobility/9574/24):
>
> - skill + skill = penalty WP/AP/HP/Stamina/Xp …  
> 3wp + (3wp + penalty), 3wp + (3wp + penalty of #) + (3wp + penalty of #+@)
> 
> - skill + skill = skill + 50% of skill - 50% penalty of range, accuracy …
> 
> - skill + skill + skill = 100%skill + 50%skill + skill10% - adding skills with [downgrade skills](https://forums.snapshotgames.com/t/why-the-new-rf-doesnt-do-it-for-me/8331/14)
