# Lair tilesets feels too restricting

**URL:** https://forums.snapshotgames.com/t/lair-tilesets-feels-too-restricting/8052
**Category:** Phoenix Point
**Created:** [December 24, 2019, 6:14pm UTC](https://forums.snapshotgames.com/t/lair-tilesets-feels-too-restricting/8052 "2019-12-24T18:14:05Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Spacewalker](https://avatars.discourse-cdn.com/v4/letter/s/35a633/32.png) [@Spacewalker](https://forums.snapshotgames.com/u/Spacewalker)
#### Post date: [December 24, 2019, 6:14pm UTC](https://forums.snapshotgames.com/t/lair-tilesets-feels-too-restricting/8052/1 "2019-12-24T18:14:06Z")

</div>

Most of the time, there seem to be only one possible path to reach the spawnery, with sometimes another path blocked off by rocks that takes a long time to clear out.

Most of the time it feels like a swarm of jumping heavies is the only way to get around.

when not using jumping heavies, i feel like the only way is wait until the chirons are out of ammo, and then try to cross the very narrow chockepoints.
