# I don't think 'return fire' should be that quick, return fire should be activated after attacker go back to cover

**URL:** <https://forums.snapshotgames.com/t/i-dont-think-return-fire-should-be-that-quick-return-fire-should-be-activated-after-attacker-go-back-to-cover/8152>\
**Category:** Game Feedback\
**Created:** [December 27, 2019, 1:11pm UTC](https://forums.snapshotgames.com/t/i-dont-think-return-fire-should-be-that-quick-return-fire-should-be-activated-after-attacker-go-back-to-cover/8152 "2019-12-27T13:11:12Z")\
**Posts on this page:** 1\
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**Author:** ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)\
**Post date:** [December 30, 2019, 5:18am UTC](https://forums.snapshotgames.com/t/i-dont-think-return-fire-should-be-that-quick-return-fire-should-be-activated-after-attacker-go-back-to-cover/8152/9 "2019-12-30T05:18:02Z")

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> [@Vote on Difficulty of "Legend Without SuperHeroes"?](https://forums.snapshotgames.com/t/vote-on-difficulty-of-legend-without-superheroes/8074/11):
>
> Return Fire limit it at once on turn, twice for the master of the pistol (2 level) can be done as in X-Com for the remainder of AP, 1AP can be subtracted from the next turn you can use activation through chance, like chance crit (increases when added) [https://www.ufopaedia.org/index.php/Reaction\_Fire](https://www.ufopaedia.org/index.php/Reaction_Fire) It’s easy to simply cross out the mechanic, but it’s always a loss of something. dizzy Dash = QuickSilver in [https://youtu.be/T9GFyZ5LREQ?t=40](https://youtu.be/T9GFyZ5LREQ?t=40)

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