# I don't think 'return fire' should be that quick, return fire should be activated after attacker go back to cover

**URL:** <https://forums.snapshotgames.com/t/i-dont-think-return-fire-should-be-that-quick-return-fire-should-be-activated-after-attacker-go-back-to-cover/8152>\
**Category:** Game Feedback\
**Created:** [December 27, 2019, 1:11pm UTC](https://forums.snapshotgames.com/t/i-dont-think-return-fire-should-be-that-quick-return-fire-should-be-activated-after-attacker-go-back-to-cover/8152 "2019-12-27T13:11:12Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![noStas](https://yyz2.discourse-cdn.com/flex036/user_avatar/forums.snapshotgames.com/nostas/32/2001_2.png) [@noStas](https://forums.snapshotgames.com/u/noStas)\
**Post date:** [December 29, 2019, 5:32pm UTC](https://forums.snapshotgames.com/t/i-dont-think-return-fire-should-be-that-quick-return-fire-should-be-activated-after-attacker-go-back-to-cover/8152/7 "2019-12-29T17:32:20Z")

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> [@Tikigod](#):
>
> That’s exactly how it acts for return fire, the returning to cover animation doesn’t even stop whilst the retaliation fire ends. So it goes:  
> — Unit attacks → Attacker begins to move back into cover → Retaliation fire triggers whilst the attacker continues to move back into cover.

[![](https://img.youtube.com/vi/JT0rD2ZzMyQ/maxresdefault.jpg "Phoenix Point с Майкером 2 часть") ](https://www.youtube.com/watch?v=JT0rD2ZzMyQ&t=1860)

Unit attacks → Attacker freezes and takes damage → Attack ends, the unit goes into cover  
+

[![](https://img.youtube.com/vi/JT0rD2ZzMyQ/maxresdefault.jpg "Phoenix Point с Майкером 2 часть") ](https://www.youtube.com/watch?v=JT0rD2ZzMyQ&t=2190)

Overwatch is triggered after a moment / meter of enemy movement. He was ready for action, but shot with a delay, and it looks legal.

> For RF you need something like that, but it’s better to turn off freezing.

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