# I am reasonably certain Stealth is not working right, or at all

**URL:** <https://forums.snapshotgames.com/t/i-am-reasonably-certain-stealth-is-not-working-right-or-at-all/12282>\
**Category:** Bug Discussion\
**Created:** [December 9, 2020, 9:11pm UTC](https://forums.snapshotgames.com/t/i-am-reasonably-certain-stealth-is-not-working-right-or-at-all/12282 "2020-12-09T21:11:00Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![VOLAND](https://avatars.discourse-cdn.com/v4/letter/v/c6cbf5/32.png) [@VOLAND](https://forums.snapshotgames.com/u/VOLAND)\
**Post date:** [December 10, 2020, 12:31am UTC](https://forums.snapshotgames.com/t/i-am-reasonably-certain-stealth-is-not-working-right-or-at-all/12282/5 "2020-12-10T00:31:36Z")

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Thank you for this, it’s really interesting.

You have probably read this [http://wiki.phoenixpoint.com/Combat#Detection](http://wiki.phoenixpoint.com/Combat#Detection)

Tbh, I was not happy with this chapter prior to reading your post and I’m less happy with it now 🙂

Long, long time ago @pantolomin had a look at the code and shared some info on how detection worked:

[Huge bug in how "hearing" is handled](https://forums.snapshotgames.com/t/huge-bug-in-how-hearing-is-handled/9086),

but my guess is that it has changed several times since then.

Rereading it now I see that regular hearing range is 5 tiles.

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